Time to make friends and put on shiny armor. Monthly Changelog #4
Author: Feanen_AP,
published 1 year ago,
[h1]Commanders! ⚔️ [/h1]
We are slowly getting to the point where we're polishing the game and getting it ready for you to play 🤫 This month we were not only ticking off things from our "to-do list" but also working closely with [b]playtesters [/b]and polishing the game based on their [b]reactions [/b]and [b]feedback[/b].
[img]https://clan.cloudflare.steamstatic.com/images//35921056/0a407404f9d5762f805bd3061ee430b68ec65e67.jpg[/img]
Anyway, what's changed outside of typical [b]bug fixing[/b], [b]UI adjusting[/b], and [b]polishing [/b]already implemented features?
[h2]Upgraded party's downtime [/h2]
We want the resting mechanic to play an important role in Zoria's gameplay. On the one hand, because of the [b]strategic point of view[/b] and how it benefits the party. The player can organize camps to [b]heal wounded followers[/b] or [b]exchange them for new ones[/b]. On the other hand, because of the [b]bonds the player can establish[/b] with various characters.
Since Zoria is a roleplaying game, we implemented a dialogue system during the rest, enabling the player to [b]learn more about the followers they're traveling with[/b], get to know them better, and decide who they like best.
[img]https://clan.cloudflare.steamstatic.com/images//35921056/4ded41b97749d04907cef7d2b93446f58ef5345c.png[/img]
Moreover, we designed some quests that can be triggered by setting up the camp, so [b]beware[/b]! It could be wildlife or bandits attacking or a follower coming up to you and saying, "we need to talk." It's hard to say which one is worse 😬
[h2]A more dynamic camera during dialogue [/h2]
Some quest dialogue would benefit from more dynamic camera action. We [b]improved close-ups[/b] to make it look and feel better 😜
[img]https://clan.cloudflare.steamstatic.com/images//35921056/fcc86497c5493069241ae64e206919e926847cde.png[/img]
[h2]Follower's status changes when they're not an active member of the party [/h2]
The game treats the follower as an NPC unless they get recruited to the party. The player can interact with NPC followers and see them roaming in the world when they're [b]out of duty[/b]. Additionally, followers' models will [b]respond in real-time[/b] to the player changing their [b]gear [/b]and [b]weapons[/b].
[h2]New equipment [/h2]
Speaking of which, we got our characters some [b]new armor and equipment[/b] designs! We're integrating them with the character creator to give players more options to customize their hero. We're still planning on adding even more armor in the future, not only for fashion's sake 😉
[img]https://clan.cloudflare.steamstatic.com/images//35921056/8213cde3c5c5d96a2bec6f97db5188559ea14b27.png[/img]
There is some exciting news coming soon 😉 Stay tuned!
[b] If you want to connect with the community, you can join Zoria's Discord here:[/b]
[url=https://discord.com/invite/k3fPxX8][img]https://clan.cloudflare.steamstatic.com/images//35921056/d029a793af54184beabe368f4d69a5d886e66078.png[/img][/url]
Until next time ⚔️
Tiny Trinket Games