Greetings adventurers of the world of Zoria, Today we have great news and we wanted to share them with you. [b]Zoria: Age of Shattering Prologue[/b] is launching on Steam on the [b]30th of April, 10AM PDT[/b]. That’s right, you get to experience the world of Zoria: Age of Shattering firsthand, in a [u]Free Prologue[/u]. It’s a 2hours + experience of the game as it is today, here: https://store.steampowered.com/app/1216470/Zoria_Age_of_Shattering_Prologue/ A little intro to Zoria: Age of Shattering Prologue. Zoria: Age of Shattering Prologue is meant to introduce the player to the world of Zoria. The game consists of a series of unique places and events, dungeons, epic fights and classic, party-based RPG adventure. While Zoria: Age of Shattering will be about balancing management of your followers and Outpost with adventuring out into the world, the Prologue is all about exploration, adventure and the stories and events that lead to the player taking control of the Outpost. What you will find in this Prologue: Story and Quests – the story follows the events that lead to the player taking charge of the Outpost, the formation of his first party of followers and the stories he encounters along the way, stories that, together, paint a picture of the world and its inhabitants. [img]https://clan.cloudflare.steamstatic.com/images//35921056/9a3f461ac7f250b01f5ca84a68292a823d44d362.png[/img] Survival system - resource management and, yes … hunger. Making camp and resting will restore health, vital resources and even cleanse a few negative effects. But resting is only available if the party has the necessary supplies. So, keep an eye for items around you that could provide supplies. [img]https://clan.cloudflare.steamstatic.com/images//35921056/4bf9157d9e7dd6cd55c26fb4b353fb0b50ef33e5.png[/img] Tactical, turn-based combat. Most of the encounters should be easily managed by the player but there are a few that require a little more care and wise management of the available abilities. The combat itself is a mix of old and new, as it is turn-based but not grid-based, and not overly complex, allowing for a greater freedom of movement and gameplay speed. [img]https://clan.cloudflare.steamstatic.com/images//35921056/319763d6aa52fbc66d5ec76a0a33f56d65fcf5f9.png[/img] Abilities and gear management – each follower class has its own abilities to choose from, abilities that get unlocked when a follower reaches certain levels. So different players have the choice of abilities to match their playstyle, for each class. Gear is acquired from combat, exploration and doing certain quests. [img]https://clan.cloudflare.steamstatic.com/images//35921056/e06a2c1dccb5b275b86f9ba852bf8ed4e237327d.png[/img] Environment-specific abilities: in Zoria, some places are only accessible by using some of your follower’s abilities and each class has a different environment-specific ability. Depending on the party, some areas may not be accessible and only returning with a different setup can insure all areas are explored. [img]https://clan.cloudflare.steamstatic.com/images//35921056/5bf248c2498d5d78d1e99c1f249f3abb5099ee0e.png[/img] With all this said, there are still a lot of things left out for the future. As said before, Zoria: Age of Shattering is comprised of two equally important elements for achieving success – a CRPG adventure with diverse, hand-crafted environments and turn-based combat together with a base and follower management component. The entire management base and management side of the game is still to come: outpost upgrades used to acquire new buildings or upgrade existing ones, health and morale management for followers, weapons and armor crafting, brewing potions for them and sending a few chosen of your followers on unattended missions to some of the most dangerous places the world of Zoria has to offer, for them to acquire experience, increase in level and bring back treasure. If you like the game and want to follow its development, you can do that by joining in the conversation on our [url=discord.zoriagame.com]Discord Server[/url].