Update notes for release 60.6
Author: Zorbus,
published 3 months ago,
[list]
[*]Tameable animals now have the Spirited Learner talent, and can learn talents on level ups. Talents are chosen from ability boosters, Bloodlust, Evasion, Health Surge, Die Hard, and Squirm. Animal companions are leveled up to your experience level only after taming them. They get their Health, Stamina, Dodge-skill, and natural attacks boosted when you level up.
[*]Removed "unarmed" from the Melee-skill description. The skill is used only with melee attacks made with weapons.
[*]Disable / Magic / Melee / Ranged -skills are dimmed on the character sheet for animal / non-humanoid companions, if not applicable.
[*]If a companion is unarmed then its natural attacks are listed on the 2nd page of the character sheet.
[*]if you have the Morbid Fascination of Undeath talent, you can now see the character sheets of animated undead companions.
[*]Shooting at a lit animated candelabrum or at a brazier with an extinguishing ammo now extinguishes it. (thanks to Fieri the Merry for mentioning)
[*]When buying stackable items like potions from a shop, the line "You already have X of these in your inventory." is shown in the infobox. Now it properly counts recently buyed items that haven't yet been stacked (stacking is done after the inventory is closed).
[*]Manual and ingame help corrections.
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