[list] [*]Fixed a bug that could happen when autoexploring and "Auto use key on lock" setting was unchecked: autoexplore would not try to find alternative routes around a locked door. (thanks to Tempe for providing a save file) [*]Fixed a bug that could happen when "Stop (autopilot) when mildly hostile creatures are seen" setting was on. (thanks to Tempe for providing a save file) [*]The current Health / Stamina values after level up are now set to the same percentages of max Health / Stamina as they were before the level up. Previously the Health warning sometimes launched when the current Health of max Health percentage dropped under the warning threshold. So now there's a small boost to your current Health and Stamina on each level up. [/list]