[img]https://clan.cloudflare.steamstatic.com/images//39265746/f84792cd8369c78ba7e77ae1d5d489da0e1a7ceb.png[/img] [h2]Captains,[/h2] We've been hard at work on Zero-Point in recent weeks, and we have some updates to share with you about how things are going! Firstly, check out this update to the [b]Mercenary Star System theme[/b] by our great composer, bLiNd: https://x.com/ZeroPoint_Dev/status/1832096379872944353 We hope you like the updated melody! We've also revised the Main Theme and added some new boss music ready for the next update! [img]https://clan.cloudflare.steamstatic.com/images//39265746/ec1485f2aa270feed675ec1dc82b172f6688ca7e.png[/img] We've added [b]controller support[/b] to all of the game's menus, and some - like the Ship Menu here - have been tweaked slightly. Some things are still being ironed out, but we hope you'll look forward to playing Zero-Point with a controller! [img]https://clan.cloudflare.steamstatic.com/images//39265746/44998fd058a9400849e032bf93858369c4d5117f.png[/img] Lastly, [b]performance[/b] has been another big point of focus recently - in fact, on one platform, we saw an incredible 800% boost in framerate! While we're hard at work finishing everything up, there's something we'd like to ask you, Captains - how do you feel about Zero-Point's [b]balance[/b] so far? If there are any particular parts of the game that you feel are too tricky or too easy, we'd love to hear from you! That's all for this briefing. See you in the next update, Captains - dismissed! - Studio Zero