Briefing - 10 days since launch! What's next for Zero-Point?
Author: silvercow,
published 4 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//39265746/f84792cd8369c78ba7e77ae1d5d489da0e1a7ceb.png[/img]
[h2]Captains,[/h2]
Wow, it's been [b]10 days[/b] since the Early Access launch of Zero-Point already! We hope you're having a blast so far!
In today's briefing, we want to bring you up to speed with what we've got planned next for Zero-Point!
Firstly, here's a sample of the amazing [b]new GLF Interceptor theme[/b] by our talented composer bLiNd: https://x.com/ZeroPoint_Dev/status/1798726181434642680
We think it's a great fit for your desperate struggles against the GLF's elite hunter-assassin ship!
[img]https://clan.cloudflare.steamstatic.com/images//39265746/0bdfa9072522c74caacaa66649892fedc07db365.png[/img]
According to one of our polls on X, one of the features you guys are looking forward to the most is [b]Missions[/b]!
There are [b]30[/b] in all and these will be tied to Steam Achievements. We're going to prioritise working on getting these added for you to check out and complete!
[img]https://clan.cloudflare.steamstatic.com/images//39265746/7ae635be23e3278446766df83fb5713279a674ef.png[/img]
We've also heard reports that heavy ships are making appearances in as early as the first system of a run, and that enemy ships might be a bit TOO strong currently.
That's not quite how we want things to go, so we'll be patching that and maybe making one or two [b]difficulty tweaks[/b] soon!
Lastly, recently we've been hard at work on implementing [b]controller support[/b]. We can't make any specific promises about that, but we hope it turns out well!
We really appreciate your patience while we get the next update ready - please look forward to it!
As always, we value your feedback a lot so please don't hesitate to share your thoughts in the Steam Forums or on X / Twitter.
That's all for this briefing, Captains - we'll see you in the next update. Dismissed!
- Studio Zero