Today's bug fixes and improvements! Tomorrow hopefully a comprehensive balance patch. So, tomorrow let me know if the game suddenly gets too hard! v1.0.4 ------ - Localizing minigame menu. - Quest enemy changes. - Palette fixes - Actions do not progress if Quest Map is open. - UI SFX fixes - Fixed bugged 10/24/100 hour achievements. - Extra Fairy Dust all over the steam backend. - fixed dialogue progressing during battles when a pop-up menu is open. - Post quest summary xp notification fixed. - Sleeping consumes less bladder & hunger now. - Now unequips incompatible items on class change. - AutoQueue blocked if Dialogue is in progress. - Took some Yolk out of the minigame. - Items menu ui improvements. - Fixed "Simulate When Off" off not loading queue properly. - Fixed "Simulate When Off" off not loading quest companions properly. - Minor quest map ui improvements - Geese given more training. - Guild music on load improvements. Thank you all for your time and attention. Hope you're enjoying the game. We're trying to make it the best it can be.