1.0.6 Balance changes redux!
Author: 14 Hours Productions,
published 5 months ago,
Hello fellow humans!
We're still taking it a bit easy today, it's a long weekend in the United States. Tomorrow will hopefully be a build devoted purely to bug and quality of life fixes. There have been a few crashes and a few controller issues we really want to address.
Today, is us trying to implement the balance changes we were trying to do last week! So, if we broke the game again, please let us know as soon as possible. Hopefully this time we're avoiding any soft locking issues!
Other important things, mini-games (Fishing, mining, potion crafting) should now work as intended.
-Fishing should give you fish, which are energy restoring items!
-Mining should give you ore, which should sell for a lot of gold!
-Potions should have different utility, such as healing!
They also now have a cool down and a few other changes. They cost 200 xp and can only be played once an hour.
There are a lot of other small changes beyond balance and mini-games, but most of those are fixes.
Please let us know if we ruined anything! Love you all.
-Always
The Yolk Heroes Team!
v1.0.6
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- Balance Adjustments (Boss specific stats, limiting max held per-item count)
- Minigames now have a cooldown of 1hour and consume 200*Chapter XP.
- Healing items now heal % instead of set amount
- New loot tables for minigames
- Skills do not consume turns anymore
- Pausing during battles bug fixes
- Text & Localization fixes
- Various UI fixes