[img]https://clan.cloudflare.steamstatic.com/images//33542786/66dae85efb66911bf9a0d7c7ab0fd011924b8cfe.png[/img] [b]MODDING MYSTERIES:[/b] [list] [*] mystery fixes and small reworks, making old custom content work as intended [/list] [b]MODDING CHARACTERS:[/b] [list] [*] new key under the "[starting_bonus]" section: "type_a", which takes these values: "" (default), "item", "spell", "funds", "injury", "curse", "status", "doom", "bullets", "cigarettes". [*] new key under the "[starting_bonus]" section: "name_a", which takes these values: "" (default), "CARD_NAME", "VALUE". [*] second starting bonus is possible using sections "type_b" and "name_b" [*] custom perk PREMONITION-related crashes are fixed [/list] [b]MODDING EVENTS:[/b] [list] [*]new key under the "[event]" section: "a_required", which takes these values: "" (default), "CARD_NAME". [*]new key under the "[event]" section: "a_locked", which takes these values: "" (default), "MESSAGE". [*]to lock options in events that have multiple options, use "b_required", "b_locked", "c_required", "c_locked" [*]these new optional keys and values will lock selected event options, displaying "name_X" if characters don't have the chosen card [/list] [b]IMPORTANT CHANGES:[/b] [list] [*] rare global event-related crashes are fixed [*] added support for French, Swedish, Danish, and Portuguese alphabet [*] game properly saves and loads the information about enemies and mysteries [/list] [b] OTHER FIXES[/b] [list] [*] Aiko’s plush toy no longer gives a hidden DOOM penalty [*] starting a custom playthrough correctly sets the initial backstory to WORLD OF HORROR [*] consistent custom character's chibi sprite when investigating [*] STARS ARE RIGHT works again [*] pixel off-color artifacts removed [*] the nurse correctly treats BROKEN NOSE now [*] EVT176: correct penalty applies [*] EVT066: removed mention of the doppelganger park ranger [*] ENM021: empty special attack fixed [*] ENM073: damage dealt shows correctly now [*] Yashiro's faith opening exploit fixed [*] throwing equipped items in combat doesn't increase the number of free slots [*] RITUAL ROBE correctly displays as a slot C item [*] library actions and description display correctly now [*] spelling and grammar fixes [*] UCHIDA's chibi sprite and ally effect fixed [*] added in-game explanations for certain mechanics [*] halloween comes and goes, and so do weird hairstyles [*] ending screen: overflowing text fixed [*] ENM075: minor changes to reflect the characters better [*] swapped the location of the bedroom and the kitchen [*] upgrade screen: selected stat upgrade shows correctly [*] TORCH deal the correct damage type [*] Dog ending displays correctly now [*] DOOM EFFIGY weird doom display fixed [*] INSOMNIA status fixed [*] FEARFUL and MASOCHISTIC curses added to the game [*] EVT122: fixed the incorrect damage dealt to the player [*] GHASTLY PRESENCE soft block related to the newest mystery removed [/list] [b]BALANCE CHANGES:[/b] [list] [*] increased the DOOM cost of VENDING MACHINES (1 -> 2) [*] ILL-FATED's starting experience has been reduced for JURI (133 -> 66) [*] MEAT CLEAVER's new effect: [extra damage against HUMAN and MONSTER enemies] [/list] [img]https://clan.cloudflare.steamstatic.com/images//33542786/09806f4c032060812c807f5485fe613f91b5e58f.png[/img] [b]Known issues:[/b] [list] [*] in-game preview for custom events crashes the game but it doesn't affect players [*] throwing items that have the same name as current equipment tend to increase/decrease inventory size [/list] Thanks for reading!