0.9.9d ‘BLOOD MOON’ expanded character and event modding
Author: pan staszek,
published 2 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//33542786/66dae85efb66911bf9a0d7c7ab0fd011924b8cfe.png[/img]
[b]MODDING MYSTERIES:[/b]
[list]
[*] mystery fixes and small reworks, making old custom content work as intended
[/list]
[b]MODDING CHARACTERS:[/b]
[list]
[*] new key under the "[starting_bonus]" section: "type_a", which takes these values: "" (default), "item", "spell", "funds", "injury", "curse", "status", "doom", "bullets", "cigarettes".
[*] new key under the "[starting_bonus]" section: "name_a", which takes these values: "" (default), "CARD_NAME", "VALUE".
[*] second starting bonus is possible using sections "type_b" and "name_b"
[*] custom perk PREMONITION-related crashes are fixed
[/list]
[b]MODDING EVENTS:[/b]
[list]
[*]new key under the "[event]" section: "a_required", which takes these values: "" (default), "CARD_NAME".
[*]new key under the "[event]" section: "a_locked", which takes these values: "" (default), "MESSAGE".
[*]to lock options in events that have multiple options, use "b_required", "b_locked", "c_required", "c_locked"
[*]these new optional keys and values will lock selected event options, displaying "name_X" if characters don't have the chosen card
[/list]
[b]IMPORTANT CHANGES:[/b]
[list]
[*] rare global event-related crashes are fixed
[*] added support for French, Swedish, Danish, and Portuguese alphabet
[*] game properly saves and loads the information about enemies and mysteries
[/list]
[b]
OTHER FIXES[/b]
[list]
[*] Aiko’s plush toy no longer gives a hidden DOOM penalty
[*] starting a custom playthrough correctly sets the initial backstory to WORLD OF HORROR
[*] consistent custom character's chibi sprite when investigating
[*] STARS ARE RIGHT works again
[*] pixel off-color artifacts removed
[*] the nurse correctly treats BROKEN NOSE now
[*] EVT176: correct penalty applies
[*] EVT066: removed mention of the doppelganger park ranger
[*] ENM021: empty special attack fixed
[*] ENM073: damage dealt shows correctly now
[*] Yashiro's faith opening exploit fixed
[*] throwing equipped items in combat doesn't increase the number of free slots
[*] RITUAL ROBE correctly displays as a slot C item
[*] library actions and description display correctly now
[*] spelling and grammar fixes
[*] UCHIDA's chibi sprite and ally effect fixed
[*] added in-game explanations for certain mechanics
[*] halloween comes and goes, and so do weird hairstyles
[*] ending screen: overflowing text fixed
[*] ENM075: minor changes to reflect the characters better
[*] swapped the location of the bedroom and the kitchen
[*] upgrade screen: selected stat upgrade shows correctly
[*] TORCH deal the correct damage type
[*] Dog ending displays correctly now
[*] DOOM EFFIGY weird doom display fixed
[*] INSOMNIA status fixed
[*] FEARFUL and MASOCHISTIC curses added to the game
[*] EVT122: fixed the incorrect damage dealt to the player
[*] GHASTLY PRESENCE soft block related to the newest mystery removed
[/list]
[b]BALANCE CHANGES:[/b]
[list]
[*] increased the DOOM cost of VENDING MACHINES (1 -> 2)
[*] ILL-FATED's starting experience has been reduced for JURI (133 -> 66)
[*] MEAT CLEAVER's new effect: [extra damage against HUMAN and MONSTER enemies]
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//33542786/09806f4c032060812c807f5485fe613f91b5e58f.png[/img]
[b]Known issues:[/b]
[list]
[*] in-game preview for custom events crashes the game but it doesn't affect players
[*] throwing items that have the same name as current equipment tend to increase/decrease inventory size
[/list]
Thanks for reading!