0.9.9c ‘BLOOD MOON’ new modding features
Author: pan staszek,
published 2 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//33542786/d26c18e3affc3154208a2690fcee9749986918c0.png[/img]
[b]MODDING CHANGES:[/b]
[list]
[*] following changes and features are optional so they won't break old events and enemies
[b]ENEMIES[/b]
[*] new key under the "[enemy]" section: "weakness", which takes these values: "none" (default), "blunt", "sharp", "fire", "magic", "what".
[*] Adding this key will determine enemy's weakness to a certain type of weapon used.
[b]EVENTS[/b]
[*] new key under the "[event]" section: "character", which takes these values: "" (default), "kirie", "aiko", "haru", "mizuki", "kouji", "mimi", "rioter",
[*] "moriko", "yashiro", "ayaka", "toshiaki", "juri".
[*] Adding this key will filter this event to be added to the deck only if said certain character is selected.
[b]CHARACTERS[/b]
[*] new keys under the "[status]" section: "low_stamina", "low_reason", "ritual_mask", "karukosa_mask", "crestfallen_mask", "broken_nose", "insmasu_look",
[*] "slit_mouth", "hunger", "cursed_signs", which take these values: "" (default) or PATH_TO_SPRITE
[*] Adding these keys will update character's look when certain condidtions are fulfilled
[*] example character PUPPET-CHAN has been updated to showcase the new keys
[/list]
[b]IMPORTANT CHANGES:[/b]
[list]
[*] VANITY MIRROR-related crashes are gone
[*] custom enemy's weakness-related crashes are gone
[*] rare instances of the game crashing when checking out custom mysteries are (hopefully) gone
[/list]
[b]SAVING/LOADING CHANGES:[/b]
[list]
[*] taking a break screen displays correctly now
[*] "continue" button displays correct character information after saving a playthrough
[*] loading right after saving fixed
[*] town status effects properly save and load now
[*] character perks properly save and load now
[/list]
[b]MAJOR FIXES:[/b]
[list]
[*] ATTACK DOG's effect is active again
[*] JURI's perks work as intended now
[*] clicking through items during combat removed
[*] "assess" combat action properly displays its description every combat
[*] allies properly display text when talked to
[*] EVT059: fixed rare instances where incorrect amount of STAMINA would be taken
[*] LUCKY EARRINGS and AIKO'S PLUSH TOY: LUCK penalty doesn't stack anymore
[*] SPINE-CHILLING STORY OF SCHOOL SCISSORS option actually starts the mystery it says
[*] AYAKA's DOOM EFFIGY: work as intended now
[*] EVT156: corrected the choice outcome text
[/list]
[b]MINOR FIXES:[/b]
[list]
[*] 3:1 full screen cursor size corrected
[*] 'disable extra effects' option affects the tentacle curtain now
[*] enemy bestiary updated to 0.9.9c
[*] removed off-color pixel artifacts from three graphics
[*] some grammar issues fixed
[*] various typos fixed
[*] out-of-bound text under options corrected
[*] ending screen description shouldn't be unreadable anymore in some cases
[*] FLOOD mystery: white flashes are gone (for now)
[*] SCISSORS mystery: ending A's loud volume fixed
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//33542786/7a1226a7a0844856f65bba3676e97d7f995f472f.png[/img]
Thanks for reading!