[b]Hello Wizarding Folk![/b] Thank you so much for playing Wizard with a Gun, we’ve really enjoyed seeing you all explore the shatter! There are a number of fixes and smaller updates we’ve included in the latest patch of the game. [img]https://clan.cloudflare.steamstatic.com/images//40716960/e703c2afc40bad5cdead5c66f9898875dc93b86e.png[/img] [h1] Wizard with a Gun 1.1.1 Changelog[/h1] [b]Spells and Powders[/b] [list] [*] Loading bench bullet slot placement should now be more accurate if you’re using a controller [*] Health and speed potions should now be applied equally when used together [*] Speed potions should now stack correctly when used in succession [*] Shocking effects in liquid have been updated [*] Cold stacks will no longer apply to an infinite amount over time [*] Status icons should now be visible in certain edge cases [*] Fixed crash when applying charm to two entities within the same frame [*] Fixed crash when using resurrection bullets on a shotgun or charm AOE [*] Fixed grounding oil powder only working on certain loadouts [*] Arc Count and Arc Length powders have been adjusted [*] Toxic Breath powder has been updated [*] Reverse Force powder should now work with Impact Powder [*] Adjusted Rifle effectiveness [/list] [b]Resources, Recipes, Crafting and Building[/b] [list] [*] Fixed crash in multiplayer that would occur when in battle with Vulfs [*] The Statue of Flora is no longer deconstructable (again, you monsters!) [*] Sewing mechana quest should now complete, regardless if you have used it before [*] Structures should no longer fall into the void if placed on the edge of water [*] Frozen rocks health and resource drops updated [*] Flowering cactus resource drops updated [*] Barren Sea chest loot tables have been updated [*] Kolbarra bark inventory stack count has been updated [*] The “firefly” lantern should now have light [*] Potions should no longer ignore the “transfer one” hotkey [*] Arcana bank UI should be more accurate the the current amount of arcana stored [*] Medium chests should now animate properly [*] Magus buildings should be found more often in the shatter [*] More buildings should have proper fire SFX [/list] [b]Enemies, NPCs and Combat [/b] [list] [*] Updated VFX for thrown mites [*] Chaos ambush rifts have had some minor fixes and timing updates (should occur more staggered) [*] Barnaby should no longer catch on fire via tile heat (they updated the internal cooling system) [*] Should now be easier to highlight Hilda with the First Edition [*] Updated sounds for Barbarians [*] Updated sounds for Kingsgaurd [*] General Magna will respawn in a reroll after defeat [*] Speed boost fixed from: being frozen too long, tar powder, and assisting downed allies [*] Combat drum layers should now work for all biome tracks [/list] [b]General Bugs and Visual Fixes [/b] [list] [*] The credits were updated to accurately reflect localization and testing teams [*] A number of small general optimization, performance, and networking issues [*] Fixed issue with infinite spawning resources corrupting save file [*] Fixed a number of issues with the character creation randomization feature [*] Fixed character creator eyes to be accurate according to preview image (if you equip the ones with lashes they should now show up!) [*] Composer gloves should now match the preview image [*] The button mask should no longer turn your eyes into hearts when you unequip them [*] Updated collision objects in the first tutorial island [*] Fixed disconnect issue with players using two different languages [/list]