Wizard with a Gun Version 1.1 Patch Notes
Author: ehjaredj,
published 1 year ago,
[b]Hello Wizarding Folk![/b] Thank you so much for playing Wizard with a Gun, we’ve really enjoyed seeing you all explore the shatter! There are a number of fixes and smaller updates we’ve included in the latest patch of the game.
[img]https://clan.cloudflare.steamstatic.com/images//40716960/e703c2afc40bad5cdead5c66f9898875dc93b86e.png[/img]
[h1] Wizard with a Gun 1.1.1 Changelog[/h1]
[b]Spells and Powders[/b]
[list]
[*] Loading bench bullet slot placement should now be more accurate if you’re using a controller
[*] Health and speed potions should now be applied equally when used together
[*] Speed potions should now stack correctly when used in succession
[*] Shocking effects in liquid have been updated
[*] Cold stacks will no longer apply to an infinite amount over time
[*] Status icons should now be visible in certain edge cases
[*] Fixed crash when applying charm to two entities within the same frame
[*] Fixed crash when using resurrection bullets on a shotgun or charm AOE
[*] Fixed grounding oil powder only working on certain loadouts
[*] Arc Count and Arc Length powders have been adjusted
[*] Toxic Breath powder has been updated
[*] Reverse Force powder should now work with Impact Powder
[*] Adjusted Rifle effectiveness
[/list]
[b]Resources, Recipes, Crafting and Building[/b]
[list]
[*] Fixed crash in multiplayer that would occur when in battle with Vulfs
[*] The Statue of Flora is no longer deconstructable (again, you monsters!)
[*] Sewing mechana quest should now complete, regardless if you have used it before
[*] Structures should no longer fall into the void if placed on the edge of water
[*] Frozen rocks health and resource drops updated
[*] Flowering cactus resource drops updated
[*] Barren Sea chest loot tables have been updated
[*] Kolbarra bark inventory stack count has been updated
[*] The “firefly” lantern should now have light
[*] Potions should no longer ignore the “transfer one” hotkey
[*] Arcana bank UI should be more accurate the the current amount of arcana stored
[*] Medium chests should now animate properly
[*] Magus buildings should be found more often in the shatter
[*] More buildings should have proper fire SFX
[/list]
[b]Enemies, NPCs and Combat [/b]
[list]
[*] Updated VFX for thrown mites
[*] Chaos ambush rifts have had some minor fixes and timing updates (should occur more staggered)
[*] Barnaby should no longer catch on fire via tile heat (they updated the internal cooling system)
[*] Should now be easier to highlight Hilda with the First Edition
[*] Updated sounds for Barbarians
[*] Updated sounds for Kingsgaurd
[*] General Magna will respawn in a reroll after defeat
[*] Speed boost fixed from: being frozen too long, tar powder, and assisting downed allies
[*] Combat drum layers should now work for all biome tracks
[/list]
[b]General Bugs and Visual Fixes [/b]
[list]
[*] The credits were updated to accurately reflect localization and testing teams
[*] A number of small general optimization, performance, and networking issues
[*] Fixed issue with infinite spawning resources corrupting save file
[*] Fixed a number of issues with the character creation randomization feature
[*] Fixed character creator eyes to be accurate according to preview image (if you equip the ones with lashes they should now show up!)
[*] Composer gloves should now match the preview image
[*] The button mask should no longer turn your eyes into hearts when you unequip them
[*] Updated collision objects in the first tutorial island
[*] Fixed disconnect issue with players using two different languages
[/list]