Magical Co-Opportunities in Wizard with a Gun
Author: ehjaredj,
published 1 year ago,
[previewyoutube=W8lsp8oA5lo;full][/previewyoutube]
We are just a few days away from launching [b]Wizard with a Gun[/b]! Our game involves setting off on expeditions to vanquish enemies, gather loot, and explore [i]The Shatter[/i]. But with the timer counting down, you'll need to make some big decisions whether it's worth the risk. Dying means dropping the almost everything you've collected.
Now, we want to reveal more about Wizard with a Gun's[b] co-op gameplay[/b]! In it, you and one other wizard will set off on expeditions together. With twice the power and magic, enemies are balanced stronger to match. To defeat them, there are several co-op mechanics to optimize your teamwork.
[img]https://clan.cloudflare.steamstatic.com/images//40716960/fdf0c1e81f245eddd1483de079f6adf3f45fab7a.gif[/img]
[h3]Protect and Heal[/h3]
If one of you runs out of HP, you'll be knocked down instead of immediately succumbing to death. While knocked down, your partner can help you up, but doing so will leave them vulnerable. Please ensure that you are safe before helping anyone else. We don't need any more dead wizards out there!
[img]https://clan.cloudflare.steamstatic.com/images//40716960/f74f4244cf9022d89ef01baf4e6b12a636c31304.gif[/img]
[h3]Combine Powers[/h3]
Magical bullets are integral to surviving [i]The Shatter[/i]. Each one has a unique effect and many can be upgraded for more potency. Having different kinds of bullets between you and your partner will allow for devastating combos. In the clip above, one wizard is using a freeze spell while the other shatters the chunk of ice, dealing huge damage. There are many combinations like oil + fire, electricity + water and several more for you to uncover. We revealed a few in [url=https://steamcommunity.com/app/1150530/allnews/]this devlog[/url].
[img]https://clan.cloudflare.steamstatic.com/images//40716960/6fce64448acf77a752d7c05a2a64b1fcce2a4759.gif[/img]
[h3]Ward Off Evil[/h3]
If half of your duo succumbs to the cold embrace of death, they can still lend a ghostly hand. Ghosts can spook enemies into a fearful state, causing them to run away. When the game is in two-player balance, it can get pretty overwhelming for a single wizard. Even a small spook could be the difference between survival or failure.
[img]https://clan.cloudflare.steamstatic.com/images//40716960/dcb0fd9d1d86edcee9f87516e7ca6627d45130c1.gif[/img]
[h3]Rise Again[/h3]
You may find a [i]Resurrection Altar[/i] as you wander across [i]The Shatter[/i]. I've heard that when a living wizard and a ghost stand within the Altar's circle, the ghost will return to the realm of the living. Take note of any Altars you may see on your travels.
[h3]Launching on October 17[/h3]
We've been working on [b]Wizard with a Gun[/b] for a long time. It's been amazing to finally show you exactly what our game is about. Whether you've been following us since our first announcements, or have only recently joined our band of wizards, we hope you have a great time playing on your own or with a friend on October 17!