Hello Wizarding Folk! We’re proud to announce our biggest update to date: “Bounty of Guns!” This update has over 50 guns, new enemies, new events and plenty to discover. If you would like to read up on all the dastardly details [url=https://store.steampowered.com/news/app/1150530/view/4133813065561912050]please follow up on our main announcement post. [/url] For the data-driven mages, you can find all the particulars listed in below. [h1] "Bounty of Guns" - 1.3 Patch Notes [/h1] [h3][b]New Content[/b][/h3] [b]Costume Updates[/b] [list] [*] Bounty Hunter DLC costumes [*] Hidden Bush Twitch Drop DLC [b][*] Shadow Money DLC available to ALL PLAYERS [/b][/list] [b] Bounty of Guns [/b] [list] [*] Bounty Entities [*] Bounty Rewards and Quests [*] Bounty Board and Hunting [*] Bounty Mechana and Reward system [*] Gun type: Mortar [*] Gun type: Minigun [*] Gun type: Charged [*] Gun type: Tommy Gun [*] Gun Rewards: Bounty Guns (over 50) [*] Boss Bounty Rewards (:eyes:) [*] Gun Mount building [*] 4 New mini-bosses [*] Surprise Events for each biome [*] Universal Surprise Events [/list] [b]General Improvements[/b] [list] [*] Updated VFX for several buildings in the game [*] Updated SFX for several areas of the game [*] Map Altar Activation VFX updated [*] Swapping bullet slots added in the loading bench [*] Strum timing on the main menu has been “nudged” (This was important to Ryan) [*] Updated punching animations, and shooting animations [/list] [h3][b]Other Changes[/b][/h3] [b] Twitch Extension Updates [/b] [list] [*] Twitch Chat can now name bounty entities!| [*] Twitch Chat can now name bounty rewards! [*][i] Have Fun![/i] [/list] [b]Resources, Recipes, Crafting and Building[/b] [list] [*] Wood walls should always give the correct amount of resources ( 👀 we see you trying to game the wood economy!) [*] Moss should now return resources in the tower [*] Fixed SFX for First Edition pick up in tutorial [*] Increased range on the chest sharing (a few more tiles for you!) [/list] [b]Spells and Powders[/b] [list] [*] Faster bullet powder should no longer be unlocked by default [*] Resurrection bullets have adjusted health values [*] Updated SFX for several spells and powders [*] Oil mortar particles should no longer linger for “eternity” [*] Immune to poison powder has been added to the game [*] Minor Charm fixes for multiplayer games [*] Should no longer see multiple charmed entities icons on map with repeat charm spell [/list] [b]Enemies, NPCs and Combat [/b] [list] [*] Fixed occasional rotated health bars on some enemies [*] Fixed performance for some fights in the Barren Sea, and Frozen Wastes [*] Moved status icon placement on boss entities [/list] [b] Other / Misc [/b] [list] [*] Cryptomancer should no longer be able to fall into the void after the final battle (woops!) Instead she will float. [*] Ghosts should no longer be trappable by removing the tile underneath them [*] Death UI and help UI should no longer overlap in Multiplayer games [*] Fixed several late-game, multiplayer crashes and disconnect issues (woopsie poodle) [/list] [b]Known Issues + Things we’re working on! [/b] [list] [*] Some bounties might be missing their images on the bounty board (how mysterious!) [*] Gun mounts are sometimes called “Small Chest” (technically true!) [*] Sometimes buildings might look [i]squished[/i] (they're shy) [*] You cannot destroy Bounty Rewards in the “Arcane Annihilator” (You thought you were slick, huh?) [*] Some users might dislike the game! (We’re sorry! We’re trying really hard!) [/list]