[b][h1]Hello Wizarding Folk![/h1][/b] Warning, the following patch notes include some minor spoilers for the “Better Together” update, if you’d like to stay spoiler-free, please click away! If you’d like to read up on what’s included in this update with pictures, please reach the [url=https://store.steampowered.com/news/app/1150530/view/4169846932066068435]main announcement post.[/url] For the data-driven magi who are fine with the juicy details, you can find all the particulars listed below. [img]https://clan.cloudflare.steamstatic.com/images//40716960/46ef832dc605c5497bd5437b62d128bbc74b9232.png[/img] [b][h2]"Better Together" - 1.4 Patch Notes[/h2] [h3]New Content[/h3][/b] [list][*] Multiplayer supports up to 4 players per game session [*] 4 preset difficulty modes and custom difficulty options [*] Additional lore and books throughout the game [*] New Library UI (for the lore!) [*] 5 new bookshelf variants [*] Added “activated” version of the Oculus [*] Voidskimmer can now be interacted with in the Tower [*] Updated endgame content and secret ending 👀 [*] 5 new achievements to unlock [*] New music featuring the bard! [/list] [b]General Improvements[/b] [list] [*] Updated VFX & animations for entities [*] Updated VFX & animations for some buildings in game [*] Updated SFX for new content and some Bounty of Guns weapons [*] Map Altar Activation VFX updated [*] Difficulty scaling will be notified to players at the start of the expedition [*] Updated credits to include: Michael Garrett Steele (voice of the bard)! [/list] [img]https://clan.cloudflare.steamstatic.com/images//40716960/dbcb6e3dee70ee48be0a155e433f5e5fb885effd.png[/img] [h2][b]Other Changes[/b][/h2] [b] Resources, Recipes, Crafting and Building[/b] [list] [*] Fixed missing thumbnails and incorrect thumbnails in the First Edition [*] Spawned items and resources should now decay properly [*] Bounty rewards should fall into the void less frequently [*] Rotated stone chests should now always close if they contain items [/list] [b]Spells and Powders[/b] [list] [*] “On Fire” scale should be a little less egregious on large enemies [*] Fixed fire flickering on entities that teleport [*] Fixed mortar impacts being immortal in the tower (dripping oil will no longer haunt you forever) [*] Order spells should now consistently repair buildings in the tower [*] Fixed performance when shooting poison into water [*] Introduced Boomerang powder in the physics research station [/list] [b]Enemies, NPCs and Combat[/b] [list] [*] Pet & Charmed interactions have received some polish [*] Hilda animations have been updated [*] All applicable entities should now be able to be scanned with the First Edition [*] Fixed “assist when knocked” issues in multiplayer games [*] Harbinger will now always spawn from a rift (the Oculus holds deeper secrets now) [*] Updates to Golden Bounty rewards (New stuff? New stuff!) [*] Fixed interaction with bounty mechana in boss arenas [*] Sniper Cultists now have double health (they were too easy!) [/list] [b]Other / Misc[/b] [list] [*] Fixed audio balance for the Harbinger of Chaos fight [*] Updated and fixed several boss biome books (if you’re missing a book, I would start at Orion’s tower 👀) [*] Moved credits and endgame slideshow to end of new content [*] Fixed UI for minimized task list (it should no longer cut off for some users) [*] Extended connection timeout to allow for slower connections [*] Adjusted Hermit Crab ambush to be more performant [*] Fixed arrows in loading bench tutorial [*] Fixed crashes on client after being kicked from a multiplayer game [/list] [b]Known Issues + Things we’re working on![/b] [list] [*] The Huntress might incorrectly loop an idle animation. [*] An endgame quest might appear incomplete in multiplayer (the game will still progress, you'll just have the quest marker active) [*] Some bounty guns will not be available (these are being patched back in soon!) [*] "Shattered Soul" has an incorrect description (woopsie!) [*] Charmed entities that have been revived might incorrectly display on the map (your zombie children are not real!) [*] Swapping items into processing stations might no longer remember their origin (it was in your backpack, but now it’s in the chest) [*] The “burning” VFX might obscure some smaller enemies [*] Odden’s Middle Finger might not display correctly on the gun mount building [*] “0/1 gears collected” might display after collecting all gears (there is not a secret hidden gear, I promise) [/list]