"Better Together" 1.4 Patch Notes
Author: CharlieArtifact,
published 6 months ago,
[b][h1]Hello Wizarding Folk![/h1][/b]
Warning, the following patch notes include some minor spoilers for the “Better Together” update, if you’d like to stay spoiler-free, please click away!
If you’d like to read up on what’s included in this update with pictures, please reach the [url=https://store.steampowered.com/news/app/1150530/view/4169846932066068435]main announcement post.[/url]
For the data-driven magi who are fine with the juicy details, you can find all the particulars listed below.
[img]https://clan.cloudflare.steamstatic.com/images//40716960/46ef832dc605c5497bd5437b62d128bbc74b9232.png[/img]
[b][h2]"Better Together" - 1.4 Patch Notes[/h2]
[h3]New Content[/h3][/b]
[list][*] Multiplayer supports up to 4 players per game session
[*] 4 preset difficulty modes and custom difficulty options
[*] Additional lore and books throughout the game
[*] New Library UI (for the lore!)
[*] 5 new bookshelf variants
[*] Added “activated” version of the Oculus
[*] Voidskimmer can now be interacted with in the Tower
[*] Updated endgame content and secret ending 👀
[*] 5 new achievements to unlock
[*] New music featuring the bard!
[/list]
[b]General Improvements[/b]
[list]
[*] Updated VFX & animations for entities
[*] Updated VFX & animations for some buildings in game
[*] Updated SFX for new content and some Bounty of Guns weapons
[*] Map Altar Activation VFX updated
[*] Difficulty scaling will be notified to players at the start of the expedition
[*] Updated credits to include: Michael Garrett Steele (voice of the bard)!
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//40716960/dbcb6e3dee70ee48be0a155e433f5e5fb885effd.png[/img]
[h2][b]Other Changes[/b][/h2]
[b] Resources, Recipes, Crafting and Building[/b]
[list]
[*] Fixed missing thumbnails and incorrect thumbnails in the First Edition
[*] Spawned items and resources should now decay properly
[*] Bounty rewards should fall into the void less frequently
[*] Rotated stone chests should now always close if they contain items
[/list]
[b]Spells and Powders[/b]
[list]
[*] “On Fire” scale should be a little less egregious on large enemies
[*] Fixed fire flickering on entities that teleport
[*] Fixed mortar impacts being immortal in the tower (dripping oil will no longer haunt you forever)
[*] Order spells should now consistently repair buildings in the tower
[*] Fixed performance when shooting poison into water
[*] Introduced Boomerang powder in the physics research station
[/list]
[b]Enemies, NPCs and Combat[/b]
[list]
[*] Pet & Charmed interactions have received some polish
[*] Hilda animations have been updated
[*] All applicable entities should now be able to be scanned with the First Edition
[*] Fixed “assist when knocked” issues in multiplayer games
[*] Harbinger will now always spawn from a rift (the Oculus holds deeper secrets now)
[*] Updates to Golden Bounty rewards (New stuff? New stuff!)
[*] Fixed interaction with bounty mechana in boss arenas
[*] Sniper Cultists now have double health (they were too easy!)
[/list]
[b]Other / Misc[/b]
[list]
[*] Fixed audio balance for the Harbinger of Chaos fight
[*] Updated and fixed several boss biome books (if you’re missing a book, I would start at Orion’s tower 👀)
[*] Moved credits and endgame slideshow to end of new content
[*] Fixed UI for minimized task list (it should no longer cut off for some users)
[*] Extended connection timeout to allow for slower connections
[*] Adjusted Hermit Crab ambush to be more performant
[*] Fixed arrows in loading bench tutorial
[*] Fixed crashes on client after being kicked from a multiplayer game
[/list]
[b]Known Issues + Things we’re working on![/b]
[list]
[*] The Huntress might incorrectly loop an idle animation.
[*] An endgame quest might appear incomplete in multiplayer (the game will still progress, you'll just have the quest marker active)
[*] Some bounty guns will not be available (these are being patched back in soon!)
[*] "Shattered Soul" has an incorrect description (woopsie!)
[*] Charmed entities that have been revived might incorrectly display on the map (your zombie children are not real!)
[*] Swapping items into processing stations might no longer remember their origin (it was in your backpack, but now it’s in the chest)
[*] The “burning” VFX might obscure some smaller enemies
[*] Odden’s Middle Finger might not display correctly on the gun mount building
[*] “0/1 gears collected” might display after collecting all gears (there is not a secret hidden gear, I promise)
[/list]