Hello, I pushed out a little update to address some bugs: [list] [*] "Shop sells items from the next Act" modifier now hopefully works as intended. [*] Spells that apply a status effect to a limited number of stones within a group will indicate the exact number (Ex: Adds Freecast to 2x Daggers) [*] Decay keyword now applies to scaling effects (ex: Earthquake, Battenberg) [*] In-combat sequences that change the game speed will restore it a bit sooner. [*] Purchased items now leave behind a slightly different graphic [*] When summoned [spoiler]Blodeuwedd[/spoiler] will pick the first empty slot and won’t cause entities to move [/list] I also made one little balance change because I couldn’t help myself: [list] [*] Chance for a shop item to be form another character increased from 15% to 33% [/list] Note: As a result of the shop modifier fix and shop item chance increase, the game will generate different loot tables from the same random seed. This means is loading a previous run will result in rewards changing. I [i]could[/i] have forced the run to delete itself, but as it shouldn't cause any errors I decided to let it rock. New runs won't be affected!