[b]The first patch for Witchfire High Stakes update is out.[/b] It's a small patch, focused on bugfixing. Working on one more fix, out tomorrow, hopefully. Then we sit down to work on your feedback, suggestions and QoL updates. Patch notes: [h3]Highlights[/h3] [list][*] Crash fixes[/list] These crashes were [i]rare[/i] but of course needed being taken care of. We have fixed two and safeguarded the third. [h3]Other updates[/h3] [list] [*] Fixed a hole in terrain, killed floating rocks on the island [*] Fixed a significant streaming hitch inside the Wailing Tower [*] Fixed misaligned vfx on Hunger’s Mysterium I [*] Removed buggy color randomization on Assassins [*] Fixed the bugged Antimagic Rune particle effects [*] Fixed existing Mushroom spawns on the island and doubled their number [*] Striga’s Mysterium I no longer incorrectly adds fire-oriented Arcana to the pool [*] Added lightning strike sounds when Ricochet’s Mysterium III triggers [*] Tweaked the concurrency settings asset that affects all music tracks [/list]