This patch fixed issues with Mind balance and item drops. Gameplay changes [list] [*]Alert (Mind persona) now gives +3 damage instead of +1 shield each turn, this should give mind the needed extra damage. [*]Mind shield node now gives +10 max shield instead of +8 max shield. [*]Added extra rewards for the starting nodes in higher difficulties. [/list] Item changes [list] [*]Gun now gives bonus pierce damage +6 (once per phase) instead of +6 damage. [*]Added a new consumable cookie for HARD and CHAOTIC that gives bonus to damage. [/list] Bugfixes [list] [*]Timothy achievement now works properly. [*]Pocket knife no longer shows up as equipable on tooltip. [/list] Bigger changes to puzzles and enemies are coming soon as well.