Sikvel

Weapon Rearing - Detailed Information

Weapon Rearing
Supported OS Windows
Release Date 01 December 2024
Developers JIYUTORISEI
Publishers JIYUTORISEI
Sold copies ~ 10,000
Buy for $0.99
You will be redirected to the official Steam website
About this game   Hardware Requirements

Weapon Rearing is an idle weapon cultivation game.

Players automatically acquire various items, such as common weapons, rare weapons, legendary weapons, food, my room, jukeboxes, and in-game currency, simply by keeping the game running. The higher the rarity of an item, the lower its drop rate.

Automatically acquired items can be used to adopt weapons, feed them to gain experience points, or choose preferred backgrounds and music.

Weapon

All players start with a hand axe. They automatically acquire a variety of weapons based on rarity, ranging from swords, staffs, arrows, and guns to modern weapons like flamethrowers and futuristic weapons like lasers.

The legendary weapon with certain attributes gains more elaborate effects as it is upgraded.

Feed

If you leave a weapon unattended for too long without feeding it, its durability will drop to 0, resulting in its demise. Therefore, acquiring better weapons and enhancing their durability allows you to leave them unattended for longer periods.

Feeding restores the durability of weapons and increases experience points.

Level up your weapons to level 9999!

My Room

Choose a My Room that suits you. Wallpapers are available from ancient to modern, future, and various concepts.

Jukeboxes

There is a variety of background music available for different moods—whether you are happy, sad, or feeling down. Choose the background music that matches your current mood.

Other

Some items can also be purchased using in-game currency.

Your weapons occasionally defecate. You can clean it up with cleaning tools.

Controls

Fullscreen/Windowed mode: F4

Default key: Arrow Keys, Enter, Esc, Mouse

Keybinding support


May contain horror, fear and other elements that could be sensitive to some players.