Strap yourselves in, this is a big one: [list] [*]Geoff no longer pushes Riley out the door - [i]he's learned some manners.[/i] [*]Characters should not longer "fall into place" in certain scenarios [i](well, they will, but I did a cool thing with the camera fade in so it should be less noticeable).[/i] [*]Can no longer repeat a day [i](entering a room no longer resets the objective)[/i] [*]Added tutorial for viewing current objective. [*]Added mention of tutorial for running in third person mode. [*]Made the pool puzzle a little easier with various hints. [*]Added reminder in tutorial on where to find tutorial information if you forget controls. [*]Fixed autosave bug near end of game [*]Fixed issue where you couldn't collect camera unless opening/closing a menu first [*]Fixed various triggers repeating dialogue (now does it once) [*]Fixed being able to telepathically collect some items, or interact with some objects. [*]You can no longer see through Charlie's door into the void. [*]The weights in the gym are no longer so shiny they cause temporary blindness to players. [*]Riley should no longer get stuck on her own couch. [*]When using inventory items, they highlight in a nice blue rather than red. Better indicates a positive interaction. [*]Controls can now be viewed correctly in the options menu [i](just in case you forget something, but I know you won't!)[/i] [*]There is no longer a floating camera in they gym - [i]also the "camera" sign has been found and put back on the wall![/i] [*]Riley now understands how toilet [i](doors)[/i] work and shouldn't be able to get stuck on them. [*]A camera will no longer disappear if you save/load at a specific time. [*]The fog that was meant to be in the ending scene of the game but was never there ... is now there - [i]SPOOKY[/i]! [*]LINUX ONLY: Due to Vsync not working in Linux, a target framerate has been set, hopefully fixing potential motion sickness issues. This is experimental, and may not work, and I will continue to test + attempt a fix. [/list] Known Issues: [list] [*]In the main living area, the game may start stuttering for no reason. I'm investigating, but saving + loading clears this up for now. [/list] Also a big HUGE thanks to one very dedicate Linux user who provided tonnes of feedback. A bunch of fixes listed here are from their comments. If you're reading this, you know who you are, and I really appreciate it!