Demo Update 1.2
Author: AlariZ,
published 2 weeks ago,
I'm very happy to let you all know that I've been working hard on optimizing the game, and I have some good news to share.
[b]Optimization has now been improved significantly![/b]
(Basic knowledge: FPS should be as high as possible, and ms (draw calls) should be as low as possible)
[b]Before improvement:[/b] (On Epic settings)
Intensive areas were at 40 FPS and 25 ms draw
Standard areas were at 60 FPS and 20 ms draw
Light areas were at 80 FPS and 18 ms draw
[b]After improvement:[/b] (On Epic settings)
Intensive areas are now at 70 FPS and 15 ms draw
Standard areas are now at 90 FPS and 12 ms draw
Light areas are now at 110 FPS and 10 ms draw
I will keep working to improve performance even further before full release, but right now, I'm very happy with these numbers. And it's all on Epic settings, which is the highest you can go. If you play the game on low or medium graphic settings, you'll see slightly higher FPS overall and lower ms draws.
I'm also very excited to share that localization has been added for the demo. The plan was to only include it for the full version, since I was busy with fixing a lot of other aspects of the game and putting my full focus on performance at first. Now that it's a bit more under control, I’ve invested the time to add localization for all the languages listed on Steam.
[b]Languages included:[/b]
English
German
Spanish
Russian
Simplified Chinese
Besides this, I have fixed minor bugs with:
[b]- [/b]character collision
[b]- [/b]Fire alarms, and projector widgets getting stuck on the screen when you play multiplayer.
Thanks again to everyone who has tried out my demo, it really means a lot. Please provide feedback to help improve the game.
Cheers!