[h1]Special Moves[/h1] [list] [*] Added Elemental Hitsparks for Special Attacks [*] Terek Ground Punch - Lowered [*] Terek Air Punch - New Fire VFX [*] David Air Punch - New Lightning VFX [*] Hakeem Air Punch - New Shine VFX [*] Hakeem Ground Kick - New Shine VFX [*] Hakeem Air Kick - New Shine VFX [*] Ekon New Special - Ground Punch - Red Fire Blast [*] Ekon - Ground Kick - New Red Fire VFX [*] Angelina Ground Punch - Slows Opponents [*] Angelina Ground Kick - New Ice VFX [*] Alina New Special Ground Kick - Rising Flash Kick [*] Alina Air Kick - New Water VFX [*] Nadia New Special - Air Punch - Magic Blade [*] Nadia New Special - Ground Kick - Flash Kick Magic Blade [*] Nadia Air Kick - New Magic VFX [/list] [h1]Gameplay Updates[/h1] [list] [*] Air Combos Refactored - 2 Punches, 2 Kicks [*] Sprint Ground Punch - Dash Punch [*] Sprint Ground Kick - Flying Kick / Double Kick / Barrel Roll Kick [*] Sprint Air Punch - Hammer [*] Sprint Air Kick - Dive Kick / High Kick / Falling Kick [*] Sprint/Dash controls swapped [*] When Camera Zoomed Out, Furthest Character Teleports Closer [*] Dynamic Culling System [/list] [h1]Gameplay Fixes[/h1] [list] [*] Subway VS Level Train Hitbox added [*] Level Hitboxes Refactored [*] Special Slowdown Timing [*] Character Select - Now Adds Unique CPU Character [*] Enemy AI - If no Meter, perform melee attack [*] Enemy AI - fixed dropping Rocket Launcher after first attack [*] Terek now loads with Combat Idle Animation [*] Fixed Infinite Loop Crash if CPU Wins Versus Match [/list]