New Specials, Air Combos, Sprint Moves, & Fixes
Author: tidel.,
published 3 months ago,
[h1]Special Moves[/h1]
[list]
[*] Added Elemental Hitsparks for Special Attacks
[*] Terek Ground Punch - Lowered
[*] Terek Air Punch - New Fire VFX
[*] David Air Punch - New Lightning VFX
[*] Hakeem Air Punch - New Shine VFX
[*] Hakeem Ground Kick - New Shine VFX
[*] Hakeem Air Kick - New Shine VFX
[*] Ekon New Special - Ground Punch - Red Fire Blast
[*] Ekon - Ground Kick - New Red Fire VFX
[*] Angelina Ground Punch - Slows Opponents
[*] Angelina Ground Kick - New Ice VFX
[*] Alina New Special Ground Kick - Rising Flash Kick
[*] Alina Air Kick - New Water VFX
[*] Nadia New Special - Air Punch - Magic Blade
[*] Nadia New Special - Ground Kick - Flash Kick Magic Blade
[*] Nadia Air Kick - New Magic VFX
[/list]
[h1]Gameplay Updates[/h1]
[list]
[*] Air Combos Refactored - 2 Punches, 2 Kicks
[*] Sprint Ground Punch - Dash Punch
[*] Sprint Ground Kick - Flying Kick / Double Kick / Barrel Roll Kick
[*] Sprint Air Punch - Hammer
[*] Sprint Air Kick - Dive Kick / High Kick / Falling Kick
[*] Sprint/Dash controls swapped
[*] When Camera Zoomed Out, Furthest Character Teleports Closer
[*] Dynamic Culling System
[/list]
[h1]Gameplay Fixes[/h1]
[list]
[*] Subway VS Level Train Hitbox added
[*] Level Hitboxes Refactored
[*] Special Slowdown Timing
[*] Character Select - Now Adds Unique CPU Character
[*] Enemy AI - If no Meter, perform melee attack
[*] Enemy AI - fixed dropping Rocket Launcher after first attack
[*] Terek now loads with Combat Idle Animation
[*] Fixed Infinite Loop Crash if CPU Wins Versus Match
[/list]