Happy to announce that I am working with [url=https://linkin.bio/techchasetv/]TechChaseTV[/url] as my Combat Designer for 'Urban Warriors'. I met him at the Defend The North X fighting game tournament and we sat together for a day and a half taking notes and implementing as many changes as we could. With his encyclopedic knowledge of frame data, I consider him a 'fighting game genius'. The goal is to build the most exhilarating competitive arena fighting game by raising the skill ceiling & enabling player expression. We've put together a long list of refinements & implementations. This is the first of many gameplay updates in the coming weeks. [h2]Slow Motion & Parry Updates[/h2] [list] [*] Versus Mode - Slow Motion during Special Moves & Parries have been disabled. [*] Versus Mode - Slow Motion "SlowMo" Option added. Consider enabling for casual/party mode. [*] Parry Window reduced to 5 frames, "SlowMo" if enabled, can make the perception of these frames to be longer because of time dilation. [/list] [h2]Universal Launcher Added[/h2] [list] [*] Sprint + Punch is now a Universal Launcher [*] The startup frames are shorter after a punch attack [/list] [h2]Guard Updates[/h2] [list] [*] Guard no longer auto rotates nearest opponent, We might re-introduce auto rotate within a certain range of degrees [*] Air Guard no longer has animation transitions [/list] [h2]Movement Updates[/h2] [list] [*] Dash No longer requires meter [*] Dash No longer has invincibility frames [*] Air Dash Distance Reduced [*] Velocity is now preserved on landing [*] Friction reduced to allow some sliding [*] Jump Gravity decreased [*] Second Jump Velocity decreased [/list] [img]https://clan.cloudflare.steamstatic.com/images//44900620/d9e5377316b542f443f071cb0a129fc82f63647e.jpg[/img] [h2]Throw Updates[/h2] [list] [*] Throws can now be Teched by pressing the Grab button [*] Throws now beat Guard [*] Throw animation updated with new timing [*] Successful Throw attempt leads to Special Throw paired attacks [*] Special Throws currently beat Guard & cannot be Teched. We will re-evaluate Special Throws [*] Versus Mode - CPU Opponents now attempt Throws & Pickup Nearby Weapons/Props [/list]