Gameplay Updates
Author: tidel.,
published 3 months ago,
Happy to announce that I am working with [url=https://linkin.bio/techchasetv/]TechChaseTV[/url] as my Combat Designer for 'Urban Warriors'. I met him at the Defend The North X fighting game tournament and we sat together for a day and a half taking notes and implementing as many changes as we could. With his encyclopedic knowledge of frame data, I consider him a 'fighting game genius'. The goal is to build the most exhilarating competitive arena fighting game by raising the skill ceiling & enabling player expression. We've put together a long list of refinements & implementations. This is the first of many gameplay updates in the coming weeks.
[h2]Slow Motion & Parry Updates[/h2]
[list]
[*] Versus Mode - Slow Motion during Special Moves & Parries have been disabled.
[*] Versus Mode - Slow Motion "SlowMo" Option added. Consider enabling for casual/party mode.
[*] Parry Window reduced to 5 frames, "SlowMo" if enabled, can make the perception of these frames to be longer because of time dilation.
[/list]
[h2]Universal Launcher Added[/h2]
[list]
[*] Sprint + Punch is now a Universal Launcher
[*] The startup frames are shorter after a punch attack
[/list]
[h2]Guard Updates[/h2]
[list]
[*] Guard no longer auto rotates nearest opponent, We might re-introduce auto rotate within a certain range of degrees
[*] Air Guard no longer has animation transitions
[/list]
[h2]Movement Updates[/h2]
[list]
[*] Dash No longer requires meter
[*] Dash No longer has invincibility frames
[*] Air Dash Distance Reduced
[*] Velocity is now preserved on landing
[*] Friction reduced to allow some sliding
[*] Jump Gravity decreased
[*] Second Jump Velocity decreased
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//44900620/d9e5377316b542f443f071cb0a129fc82f63647e.jpg[/img]
[h2]Throw Updates[/h2]
[list]
[*] Throws can now be Teched by pressing the Grab button
[*] Throws now beat Guard
[*] Throw animation updated with new timing
[*] Successful Throw attempt leads to Special Throw paired attacks
[*] Special Throws currently beat Guard & cannot be Teched. We will re-evaluate Special Throws
[*] Versus Mode - CPU Opponents now attempt Throws & Pickup Nearby Weapons/Props
[/list]