[img]https://i.imgur.com/ygNpP8f.gif[/img] [h4]Gravity Simulation[/h4] We've completely overhauled our gravity simulation to increase accuracy, stability, and overall performance. Run simulations at higher speeds than ever before while maintaining gravitational accuracy. [img]https://clan.cloudflare.steamstatic.com/images//4425618/cc46d070f7a2d86031b8757691bf2ff8a675a071.png[/img] Many simulations can now be run at noticeably higher simulation speeds. Try increasing the simulation speed of the Solar System simulation or your own custom simulation. [table] [tr] [td] [img]https://clan.cloudflare.steamstatic.com/images//4425618/13b3eaad8fe8f027fe95090e796a4c32c33db533.gif[/img] [i]Before[/i] [/td] [td] [img]https://clan.cloudflare.steamstatic.com/images//4425618/76dca808e2a601b2383e5926254c672ca3354229.gif[/img] [i]After[/i] [/td] [/tr] [/table] The Hubble Space Telescope used to crash into or fly away from Earth at simulation speeds greater than a couple days per second. Now it maintains a stable orbit at much higher simulation speeds. [table] [tr] [td] [img]https://clan.cloudflare.steamstatic.com/images//4425618/c6fab44bdb16dcd3b3767e12d4306f400b09f4e5.gif[/img] [i]Before[/i] [/td] [td] [img]https://clan.cloudflare.steamstatic.com/images//4425618/3c992fde81ea0b1ded9f31931f3f71d73943f621.gif[/img] [i]After[/i] [/td] [/tr] [/table] Choreography simulations, where moons are distributed evenly over a pre-computed path creating a unique design, are much more stable and create the desired patterns, like this fish, before becoming gravitationally unstable and falling apart, as expected. [table] [tr] [td] [img]https://clan.cloudflare.steamstatic.com/images//4425618/59dc1dacddc6c70bac00384a18a50da99b776478.gif[/img] [i]Before[/i] [/td] [td] [img]https://clan.cloudflare.steamstatic.com/images//4425618/c15ece4e72e91945a96d9267400f54f499c252c0.gif[/img] [i]After[/i] [/td] [/tr] [/table] We've also added more controls so you can fine-tune the balance between maximum simulation speed and gravitational accuracy. Learn more in our updated guide [b]Guides > Tutorials > Advanced Simulation Speed Controls[/b] [img]https://clan.cloudflare.steamstatic.com/images//4425618/07513757fa671202a6d8c6135f76be70ca46d4ee.png[/img] [h4]More Highlights[/h4] Small objects colliding with gas giants now create more realistic impacts with smaller, gradually growing impact areas [table] [tr] [td] [img]https://i.imgur.com/kAhKkKm.gif[/img] [i]Before[/i] [/td] [td] [img]https://clan.cloudflare.steamstatic.com/images//4425618/b2af097a8702e27ca8f46f30370ec3c8e6497119.gif[/img] [i]After[/i] [/td] [/tr] [/table] Object selection has been completely rewritten. It’s now much easier to select objects in crowded simulations with lots of dust clouds and fragments. [table] [tr] [td] [img]https://i.imgur.com/mrz4icb.gif[/img] [i]Before[/i] [/td] [td] [img]https://i.imgur.com/Woc39KY.gif[/img] [i]After[/i] [/td] [/tr] [/table] [url=http://universesandbox.com/whatsnew]Check out the full list of What's New in Update 33[/url] Please report any issues on our [url=http://steamcommunity.com/app/230290/discussions/1/]Steam forum[/url], [url=https://discord.gg/us]on Discord[/url], or in-game via Home > Send Feedback.