A new difficulty level "IMPOSSIBLE" which can only be challenged by players who have completed INFERNO, has been released formally and now available as v1.2! [u][b]If you have already played IMPOSSIBLE level in beta branch, as described in previous announcement (below), please change the "Beta Participate" field back to "None".[/b][/u] https://store.steampowered.com/news/app/2603860/view/4220517501581638441 Note that, I, the author of this game, have confirmed that all the missions can be accomplished by myself, so the game balance is NOT unchanged from the previous beta version (v1.2beta2). Some of the missions may have become so unreasonable that they can only be completed by using very “unfair” methods, but to live up to the “IMPOSSIBLE” name, I left them as they are!!!! [h2]Summary of IMPOSSIBLE difficulty[/h2] [list] [*] Unlocked after completing all INFERNO missions. (Same condition as the Lv99 strongest weapon. If you have already met the requirements, it will be unlocked immediately when you launch this beta version.) [*] Since it is a "bonus" difficulty, the completion progress of IMPOSSIBLE won't be saved. [*] The enemy strength is fixed to Lv99. The attack power is 4x against INFERNO Lv99. [*] Other enemy status are also enhanced. (Especially enhanced large for ants, spiders, and other weak enemies.) [*] The amount of XP, weapons, and armors obtained from enemies is also 4x, it means earning efficiency is also increased. [*] The equipment Lv limit when in "XP & Lv Cap Mode" is Lv97, and the XP (affected to Max Health) limit is 4x that of INFERNO Lv99. The reason for Lv97 equipment limit is that the game would be significantly easier if it is allowed the strongest wall magic "Silas Mana" (Lv98) to be brought in. [*] If you set "XP & Lv Cap Mode" to OFF, you can play freely and it turns into an excellent "earning difficulty". (You can even bring in Lv99 strongest equipment, so you can virtually do whatever you want.) [/list]