Stability Update
Author: Priory_Dev,
published 7 months ago,
A few fixes for you tonight:
Feasts are once more fully functional including being able to use items across multiple states of wear.
Villagers will no longer consider everyone under the sun to be their cousin.
Animals will now produce meat at a higher pace, with it ticking up by 1 per turn until they hit their maximum yield, only losing produce when they go without food. Young animals will still produce far less meat but will more consistently have meat on them for butchery.
Fixed a crash caused by villagers attempting to continue a failed courtship, possibly the cause of some random crashes.
Disabled the social interaction button when an interaction was not selected which would cause a crash.
[b]Note[/b]
Villagers and Characters do age, their sheets don't update in real time in order to save on resources. Age isn't often an important factor in gameplay and moving a character or closing the village view will update their sheet to reflect their current age.