Even more fixes
Author: Priory_Dev,
published 7 months ago,
A pretty big update today, I won't be able to cover everything but let's cover the big ones:
[list]
[*] Social System is actually fixed this time, each special interaction now has a description and should launch correctly when selected, also you should no longer gifts of 0 quantity.
[*] Default system will no longer cause a crash, also the penalty is less severe.
[*] Animals can no longer be butchered after being sold.
[*] Even more dynamic menus for players using unique screen sizes .
[*] General fixes to jobs that had the wrong ingredients.
[/list]
If you posted a bug in the discussions group, there's a good chance that this patch has addressed it so please feel free to give it a go and let me know if it continues to occur.