Early Access Minor Update 8
Author: Mike Hellforger,
published 2 months ago,
Since the launch of 1.1 we release an array of hotfixes that fixed some major bugs and gameplay issues!
Bug Fixes
1. Fixed a bug, where some new players would experience game becoming unresponsive on their very first run after the update.
2. Fixed a bug where pressing the Play button multiple times on the character selection screen could cause an FPS drop for a few seconds.
3. Fixed a bug where the vase icon on the minimap would not disappear after breaking it.
4. Fixed a bug where the Orb from bosses would drop in the camp and couldn't be collected. It now moves to the camp's edge.
Gameplay
1. Ultimate cooldown is now an actual timer instead of a percentage.
2. Auto-aim now truly aims automatically rather than just facing the direction. As a result, weapons like the 'Labyrinth Lacerator' and 'Hellscythe,' which shoot at a target position, will now shoot in the target direction with a limited range.
3. Optimized projectile-based weapons for better performance.
4. Bosses now deal reduced damage on contact, except during 'Charge' moves.
5. Some bosses' area attack zones have been reduced.
6. Some bosses have been nerfed, so they shouldn't one-shot the player anymore.
Special thanks to our Discord members for helping us to make the game better!
[url=https://discord.com/invite/undeadonslaught][img]https://clan.cloudflare.steamstatic.com/images//45022834/9287c99207b41f60669900d728eb002a6de73ce7.png[/img][/url]