Update 0.6.8
Author: Artis,
published 1 week ago,
Release notes 0.6.8:
-Change the spawning dog's behaviour, as the wave progresses, spawn multiple of them at the same time
-Changed auto sentry build limit to 4
-Changed tesla tower build limit to 3
-Decrease mechanic monster teleport rate
-Decrease the minigun damage by 20%
-Decrease the minigun magazine size by 40%
-Disable the zombie respawning mechanism when the players are too far away
-Fixed explosive barrels sometimes destroy your buildings
-Fixed issues with the Phoenix perk on offline mode to defend the objective game mode
-Fixed mechanic monster bugging out and becoming invulnerable when all players are dead
-Fixed mouse buttons not being bindable
-Fixed pressing the "E" key in the chat while on the mounted gun kicking the player off
-Fixed sentry damage upgrade showing as if it loses damage when upgrading, the same fix might apply to other upgrades
-Increase zombie health for all difficulties(some more than others)
-Increased laser fence health by 150%
-Increased total zombie count per wave on all difficulties by around 20%
-Normal zombies will target teleporter
-Potentially fix the menus scrolling up constantly
-Reduce boss health
-Reduce mechanical monster health when more than 1 player is in the game
-Reduce the hell dog's stun strength by 50%