Release notes 0.6.8: -Change the spawning dog's behaviour, as the wave progresses, spawn multiple of them at the same time -Changed auto sentry build limit to 4 -Changed tesla tower build limit to 3 -Decrease mechanic monster teleport rate -Decrease the minigun damage by 20% -Decrease the minigun magazine size by 40% -Disable the zombie respawning mechanism when the players are too far away -Fixed explosive barrels sometimes destroy your buildings -Fixed issues with the Phoenix perk on offline mode to defend the objective game mode -Fixed mechanic monster bugging out and becoming invulnerable when all players are dead -Fixed mouse buttons not being bindable -Fixed pressing the "E" key in the chat while on the mounted gun kicking the player off -Fixed sentry damage upgrade showing as if it loses damage when upgrading, the same fix might apply to other upgrades -Increase zombie health for all difficulties(some more than others) -Increased laser fence health by 150% -Increased total zombie count per wave on all difficulties by around 20% -Normal zombies will target teleporter -Potentially fix the menus scrolling up constantly -Reduce boss health -Reduce mechanical monster health when more than 1 player is in the game -Reduce the hell dog's stun strength by 50%