Release notes 0.6.13: -Fixed barbed wire showing the slowdown upgrades like it is making them worse -Fixed the invisible zombies, for real now -Fixed the repair all price showing up different compared to when using it for the client -Give zombies fixed reward amount -Increase Mechanic monster damage to the defend the objective by quite a bit -Increase SENTINEL GL32 damage by 250% -Increase armor price by 400% -Increase mechanic monster default speed by 240% -Increase the slowdown effect from the goo zombie by 100% -Increase witches slowdown effect on player by 30% -Make the spitter and suicider damage scale with the waves -Potentially fix the zombies getting stuck in the stairwell on Airport Terminal map -Potentially fixed the zombies standing on or in the well on the Cemetery map -Reduce SILENTSTALKER recoil by 50% -Reduce the grabbers pull speed by 50% -Reduce the suicider explosion range by 50% -Reduce witch screen shake by 30% -Show the value of each of the skills in it's description -Slow down the player when there are too many zombies around them