Development Update December 29
Author: bcorbin,
published 10 months ago,
[h1]One Last Time Before the New Year[/h1]
With the solstice behind us and as the year draws to a close, we thought we’d give you the 411 on some of the questions we’ve seen popping up about the development of the game. You guys have been super patient, and it is extremely appreciated so, it only makes sense that we would be as transparent as possible.
But don’t worry, the news is good.
So, put on your helmet and let’s jump straight into it!
[h2]So, Just How Far Along Are We?[/h2]
We’ve seen some of you guys speculate on how far along we are and when the game will be released. So, here’s the good news:
The game design, narrative design, and level design are final and the game is feature-complete. We’ve also created and integrated most of the art into the game and, as we stand, animations, VFX and overall polish are 95% done. A lot of the SFX and music have been integrated. We’ve also been working tirelessly on optimization while Triple Boris works on the Switch port.
[i]So, “what’s left to do?” you ask.[/i]
Here’s the breakdown of what we still have on our plate:
[list]
[*] Integrating some side quests and cut-scenes
[*] Polishing the art
[*] Finalize audio integration
[*] Language localization
[*] Some balancing
[*] Optimization
[*] Finalize Nintendo Switch port
[*] Debugging
[/list]
In other words, we’re very much in the last strech of development.
As far as an actual release date, we’ll be sure to announce it as soon as we can, but don’t despair, it’s coming.
[h2]Got It! Now, Show Me Some of that Art![/h2]
Alright, calm down!
More good news on that front! The art has evolved significantly in the past weeks, and we're quite proud of it. Here’s a small compilation of some of our favorite shots of the game.
First, we’ve been working on creating a sense of heat and desolation in the Wasteland using some lighting. To give you an example, the title screen looks like this now:
[img]https://clan.cloudflare.steamstatic.com/images//41347770/cbe3ac8f0dc8c3ea6c1e3a684a90ae00fdf8e54d.png[/img]
The world of Turbo Kid is vast and diverse. While exploring it, you'll come across a wide array of vistas, from mesmerizing outdoor landscapes to oppressive underground areas.
[img]https://clan.cloudflare.steamstatic.com/images//41347770/1a2e99ccdce5262388f7c1b46c85dd27f27723ce.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41347770/a1c1fee85906ab5094b62a78f4590d314c20c75c.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41347770/721614fac23ab872cfe143aaf2b4693d7704ff1c.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41347770/9f9bf587f595c67452c68f54dca2862e70797a65.png[/img]
You’ll also encounter the many strange characters and communities that inhabit these parts. Take this guy, for instance. You’ll find him burrowing somewhere in the depths of the wasteland. He might have a few missions for you.
[img]https://clan.cloudflare.steamstatic.com/images//41347770/af16a7f4fda43548b952bef2aca2b6d7e55f8568.gif[/img]
“I smell a human-thing, yes-yes. I am shivers, I am best-greatest!”
And, that's a wrap for this year! The Outerminds team wishes you a fantastic New Year, which will undoubtedly be THE YEAR of Turbo Kid!
Cheers!
Mathieu Fecteau – Producer at Outerminds