Hi everyone, as you may have noticed, I didn't post a development update of the game last month because there was so much going on with the demo. It was really wild! So many of you also played the demo during Steam Next Fest and it was a very cool experience to read all the feedback and see all the Twitch streams and Youtube videos about it. I am so grateful for that! In this post I would like to answer some questions that were asked via the [url=https://forms.gle/535u2yCFJb6D6bb26]Google Feedback Form[/url] included in the demo. [h1]Q & A[/h1] ----------------------------------------------------------------------------------------------------------- [h2]Gameplay[/h2] [b]Q: Can you make the selection wheel for the buildings appear more quickly?[/b] [b]A:[/b] Yes, I will add a toggle button so you can choose if you only want to create buildings with the wheel (which will appear immediately when held down) which then doesn't have the short click option or you can have both, the short click of buildings and the wheel (but you have to hold 1s, like it's now). [b]Q: Can we have a little bunny in the game?[/b] [b]A: [/b]YES! [b]Q: More difficult levels that might be optional?[/b] [b]A:[/b] Yes, there are currently some harder/complex ones and there will be more. But I will also include a few more easier levels here and there. Because the problem with hard puzzle levels is that some people simply have big problems with them and others don't, so balancing both is important. That's why I've designed the game so that you can choose the levels you want to complete, and many of the levels are indeed optional. [b]Q: Please make at least 100 puzzles to solve![/b] [b]A: [/b]There probably won't be 100 levels when the game comes out because I mainly want to make unique puzzles, characters and townscapes and not just a lot of them. At the moment it also takes me between 2-4 days to create a puzzle, test it and polish it. That would take a while to make 100 of them.... But if the game does well after release, I'll definitely want to make more puzzles for it! :) [b]Q: Can we have a hint system?[/b] [b]A: [/b]After reading this question for the first time back then, I immediately implemented one in the demo. It's a very subtle one that just has drawings to get you thinking in the right direction. But it's not perfect yet, so I need to refine it further for the final game. [b]Q: Can we have cosmetic upgrades or more building options?[/b] [b]A:[/b] I'm mainly focusing on creating the puzzles with the things that are currently in the game at the moment. When I have more ideas for puzzles where much more diverse buildings are needed, I'll make them, but that's not a focus for me right now. But maybe later! [b]Q: Can we have other sources of memory besides the written stories of the characters?[/b] [b]A:[/b] Yes, I'm currently working on a new puzzle where you can ******* to solve it. [h2]Settings[/h2] [b]Q: Controller support?[/b] [b]A:[/b] That will take some time to make it make it feel good. So I will do it after I will be done with the game. [b]Q: Can there be different text sizes and fonts?[/b] [b]A:[/b] I see that can be an issue if you have smaller screens. I will look into it! [b]Q: Can we have Music Volume and Soundeffects Volume seperated in the settings?[/b] [b]A:[/b] Yes! [b]Q: Can we have a better UI for widescreen users?[/b] [b]A:[/b] Yes, I will look into it! [h2]Steamdeck[/h2] [b]Q: Steam Deck optimization?[/b] [b]A:[/b] Unfortunately I don't have a Steam Deck to test everything. I'll try to get one in the next few weeks. But people say the game runs fine on the Steam Deck, just a few issues with the ingame buttons (which I've changed now and should be fixed) [h2]Porting[/h2] [b]Q: Switch, Mobile & other plattforms?[/b] [b]A:[/b] I really want to port it to Switch and other platforms, but in the end it depends on my financial and time resources, which I don't have much left at the moment. So I'll see how well the game does on Steam and then I'll look into porting it. This means that the game will only be available on Steam at realease. [h2]Language[/h2] [b]Q: Will the game support more languages?[/b] [b]A:[/b] For financial and time reasons, only German and English will be available at release, but I would like to add more languages over time. [b]Q: I have seen spelling and grammatical mistakes in the demo![/b] [b]A:[/b] Thanks for pointing this out! I fixed them now. ----------------------------------------------------------------------------------------------------------- And that's it for the Q&A. Thank you once again! I'm very grateful for all your feedback and if you have anything else to say, the comments section or the [url=https://forms.gle/VnK7EoTy947cgV5n6]Google Feedback Form[/url] are still is open. :) With all the feedback, I now have a few more things to do. So I'll be posting a more detailed development update of the game in the next few weeks. Have a nice day and see you next time, Patrick