Swinging Rope Changes! Water and Post-Proccessing! Demo 0.53
Author: The Chairman,
published 8 months ago,
A lot of people have mentioned that the swinging rope feels too long. This is likely because the rope is created to be *exactly* the correct length between the toaster and the target. However, this makes the swinging rope feel a bit clunky, and players often hit the ground. In otherwards, while the rope originally functioned as it would in reality, it did not function as players expected.
Taking this into consideration, the rope is now formed to be slightly shorter than it actually should be, around 98% actual length. This creates a rope that feels significantly tighter, however, in some cases you are pulled slightly towards your target. In addition, when the distance between the toaster and the target is less than the length of the rope, the rope reels in. This means that slack is automatically taken out of the rope. In many cases, this results in a smoother swing. In cases where the length of the rope is significantly longer than the distance, the toaster will still fall to the ground, so there is still a skill involved. Hopefully, this will smooth out the learning curve for the swinging rope, while still not eliminating the challenge of using the rope to swing around.
There are some smaller quality of life changes, including that the UI should now scale for most resolutions. Several people have asked for wide screen support, and I hope I have delivered.
Oh also, there are now water hazards scattered around the levels, mostly in sinks and toilets. These will deal 50 damage to you, meaning that touching water twice kills you. That also means that health is actually a thing that affects gameplay. There will be more things that damage you soon, so health will play a larger part.
Oh also, I added some color correction in post-processing, so colors should contrast more and look brighter.
Camera changes and a toast mechanic are coming next!
Heres the actual changelog:
Toastercide 0.527: 3/6/24
Added movement trail
Added Camera bounding boxes
UI should scale better with Screen Sizes
Post-Processing on all maps
Added Water Hazards
You can die if you fall into water twice
Added Swinging Rope Reeling, Rope should feel tighter now