Release notes for 23.9.2024 Update
Author: Kahvigames,
published 1 month ago,
Release1.0.1 + hotfix 1.0.11
BUGS:
- Fixed a bug that prevented shrines from counting as completed if surrounded by empty lake tiles.
- Fixed a bug that caused rocky rivers to increase speed for some enemies.
- Game over now shows "Victory" text if wave 100 is survived.
- Fixed a bug that caused Merchant guilds ability the gain gold back from markets to not work correctly.
- Changed the tooltip for merchants ability to show the proper value of gold gained back.
- Fixed a bug where Lightning towers were not properly doing damage vs armored enemies.
- Fixed a bug where during a forts placement the range preview was displayed from wrong location.
- Fixed a bug that allowed starting new waves above 100.
- Fixed a bug that caused some enemies spawn points to appear under water.
OTHER:
- Additions to various tooltips and description texts.
- Removed range indicators from outpost tiles since there was no purpose for it.
- Formatted score values into a more readable format.
- Adjusted maximum distance from camera when a cannon audio is still played.
BALANCE:
- Moved Bombards unlock value to 5 workshops.
Note: This was changed since there was no intention to have multiple cannons be unlocked at the same time.
- Changed Flamer workshop requirements to 6.
- Changed Artillery workshop requirements to 8.
Note: Artillery scales much better into the later waves due to its range
and flamers have a bigger impact during the midgame.
- Improved flamers damage by 100%.
Note: previous iteration of flamer was doing less total damage than a mortar
despite higher cost and requirements.
- Lightning cannons damage per tick was increased by 1.