[list] [*] The tutorial for heading back to town will now also trigger when fleeing combat, and not just when dying [*] When changing tabs in ingredient select, the scroll view will now reset back to the top of the view. [*] Swapped out Fyrios's bow model [*] Inventory sorting now has layers to it. For example, if you select quality and then crafting value you will sort by crafting value and quality will be used as a tiebreaker [*] Updated text, icons, etc. for Eoin's buffs [*] Fixed an issue where Fyrios's buff for having all her pets active was not applying. [*] Fixed an issue where Hatch's fire damage over time effects were using post-mitigation damage instead of pre-mitigation damage to determine their damage [*] Fixed an issue with Enoch's passive for gaining stats when using an item not having a name/description when buffing him in combat [*] Decreased said passive's base stats to 5 of each stat instead of 10 [*] Fyrios's base damage on skill 4 increased to 12 per hit from 5 [*] Fixed some geography where players could get out of bounds in both levels [*] Fixed many missing buff/debuff icons [*] Dead enemies will no longer stand back up after being hit while dead (this is a visual change only, they never came back to life) [/list]