The passions update is now available to everyone, and the experimental branch and main branch are the same version. If you missed the announcement about the new passions system, [url=https://steamcommunity.com/games/2459490/announcements/detail/7464244737011012405]you can read about it here[/url] Here are the currently available passions, mostly focused on the anti-authority and creativity preferences. More will be added as development progresses: [list] [*] Child Adoption - Spend a lot of money and time for the chance to adopt a child [*] Thievery - Commit petty theft or aim for the larger goal of attempting a bank robbery [*] Corporate Espionage - Steal corporate secrets and sell them online [*] Painting - Create paintings and sell them at local art exhibits [*] Football - Train and qualify for tryouts to become a professional football player [*] Guitar - Learn to play the guitar and busk around town for some spare cash [*] Singing - Learn to sing, record original songs and debut them online [/list] [img]https://clan.cloudflare.steamstatic.com/images//44216768/d159d49308ebe32b624efa95bd9c7e88fc2ec5fd.png[/img] Full list of changes below: [h2]Version 0.56.06[/h2] [h3]Activity Changes[/h3] [list] [*] Add Passions feature [*] Add Passions tab to City Explorer [*] Add help button tutorial for passions [*] Add Child Adoption, Painting, Thievery, Football, Corporate Espionage, Guitar, Singing passions and related activities [*] Add Hobby Store site [*] Add functionality for activities - fixed cooldown intervals, price volatility, removing assets instead of using them, uncancellable actions, must have specific current job, skill affecting money change [*] Add functionality for auto action ignore item spawn amount when calculating desire [*] Add Qualified From Previous Actions to Experience window [*] Add manual filter for setting which activities to hide for each character [*] Ask Stranger For Money has variable earnings [*] Remove Learn To Draw from Library [*] Rearrange Hospital activities for better grouping [*] Replace Play Basketball with Play Community Football [*] Adding auto action for shopping item when it already exists overwrites the amount for existing auto action instead of giving warning [/list] [h3]Status Effect Changes[/h3] [list] [*] Add potential statuses to business promotional activities [*] Remove birthday status effects time multiplier (most effects last 4 months instead of 12 now) [*] Reduce happiness gain amount from overflowing needs bars [*] Remove Anxiety and Agitated status reduction from Mental Therapy [*] Add potential for Mental Break to lots of existing status effects [*] Reduce potential for Mental Break from Burnout status [*] Add potential for Arthritis for some existing status effects [*] Can die from too many Arthritis [*] Adults under 60 years old decay potential Arthritis faster [*] Change various potential status tooltips so strength of effect is more understandable [*] Friends die of status effects when too old [*] Fix status icons not fitting on character panel when more than 6 different ones [/list] [h3]Education/XP Changes[/h3] [list] [*] Children gain XP at a slower rate than adults in proportion to their age [*] Increase School Grade educations' minimum ages [*] Change School Grade education durations from 23 months to 24 months [*] Friends that are children gain appropriate education over time [*] Friends simulate working so they gain/lose XP every month [*] Adjust Digital Artist career path to include XP:Art [*] Change DEGREE:Graphic Design to DEGREE:Art and Design [*] Change XP:Drawing to XP:Art [*] Remove XP:People Management from Gym Manager [*] Change city education cost modifier to only apply to some courses [*] Add Music Teacher job to Grade School [*] Fix Experience window qualified from previous work tab showing jobs in list without meeting minimum hours requirement [/list] [h3]Player Business Changes[/h3] [list] [*] Add Music School player business [*] Add player business auto buy assets checkbox [*] Add Personal Trainer contracts to Fitness Centre player business [*] Rebalance Food Vendor player business job hours by job type [*] Rebalance Retirement Home player business asset tag requirements [*] Fix Cook job at player business incorrect asset tag requirements [/list] [h3]Other Changes[/h3] [list] [*] Kicking someone out of household now puts them in the friends list instead of disappearing them [*] Remove money from inviting friends into household [*] Adjust some business inventory supplies to be useable by household [*] Auto actions desire when need under 50% increases more gradually [*] Auto actions changed how current vs gain of health/happiness points from activities affects desire [*] Replace the word "item" with "asset" in various places for consistency [*] Add functionality for unsellable assets and disabling transfer of certain assets between characters [*] Site search filter shows where you can buy items based on item name [*] Add key bindings for next and previous character [*] Rename Administrative Assistant to Office Administrator [*] Fix scaling issues with key bindings options menu [/list]