Update Notes For v0.56.06
Author: PokingWaterGames,
published 1 week ago,
The passions update is now available to everyone, and the experimental branch and main branch are the same version. If you missed the announcement about the new passions system, [url=https://steamcommunity.com/games/2459490/announcements/detail/7464244737011012405]you can read about it here[/url]
Here are the currently available passions, mostly focused on the anti-authority and creativity preferences. More will be added as development progresses:
[list]
[*] Child Adoption - Spend a lot of money and time for the chance to adopt a child
[*] Thievery - Commit petty theft or aim for the larger goal of attempting a bank robbery
[*] Corporate Espionage - Steal corporate secrets and sell them online
[*] Painting - Create paintings and sell them at local art exhibits
[*] Football - Train and qualify for tryouts to become a professional football player
[*] Guitar - Learn to play the guitar and busk around town for some spare cash
[*] Singing - Learn to sing, record original songs and debut them online
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//44216768/d159d49308ebe32b624efa95bd9c7e88fc2ec5fd.png[/img]
Full list of changes below:
[h2]Version 0.56.06[/h2]
[h3]Activity Changes[/h3]
[list]
[*] Add Passions feature
[*] Add Passions tab to City Explorer
[*] Add help button tutorial for passions
[*] Add Child Adoption, Painting, Thievery, Football, Corporate Espionage, Guitar, Singing passions and related activities
[*] Add Hobby Store site
[*] Add functionality for activities - fixed cooldown intervals, price volatility, removing assets instead of using them, uncancellable actions, must have specific current job, skill affecting money change
[*] Add functionality for auto action ignore item spawn amount when calculating desire
[*] Add Qualified From Previous Actions to Experience window
[*] Add manual filter for setting which activities to hide for each character
[*] Ask Stranger For Money has variable earnings
[*] Remove Learn To Draw from Library
[*] Rearrange Hospital activities for better grouping
[*] Replace Play Basketball with Play Community Football
[*] Adding auto action for shopping item when it already exists overwrites the amount for existing auto action instead of giving warning
[/list]
[h3]Status Effect Changes[/h3]
[list]
[*] Add potential statuses to business promotional activities
[*] Remove birthday status effects time multiplier (most effects last 4 months instead of 12 now)
[*] Reduce happiness gain amount from overflowing needs bars
[*] Remove Anxiety and Agitated status reduction from Mental Therapy
[*] Add potential for Mental Break to lots of existing status effects
[*] Reduce potential for Mental Break from Burnout status
[*] Add potential for Arthritis for some existing status effects
[*] Can die from too many Arthritis
[*] Adults under 60 years old decay potential Arthritis faster
[*] Change various potential status tooltips so strength of effect is more understandable
[*] Friends die of status effects when too old
[*] Fix status icons not fitting on character panel when more than 6 different ones
[/list]
[h3]Education/XP Changes[/h3]
[list]
[*] Children gain XP at a slower rate than adults in proportion to their age
[*] Increase School Grade educations' minimum ages
[*] Change School Grade education durations from 23 months to 24 months
[*] Friends that are children gain appropriate education over time
[*] Friends simulate working so they gain/lose XP every month
[*] Adjust Digital Artist career path to include XP:Art
[*] Change DEGREE:Graphic Design to DEGREE:Art and Design
[*] Change XP:Drawing to XP:Art
[*] Remove XP:People Management from Gym Manager
[*] Change city education cost modifier to only apply to some courses
[*] Add Music Teacher job to Grade School
[*] Fix Experience window qualified from previous work tab showing jobs in list without meeting minimum hours requirement
[/list]
[h3]Player Business Changes[/h3]
[list]
[*] Add Music School player business
[*] Add player business auto buy assets checkbox
[*] Add Personal Trainer contracts to Fitness Centre player business
[*] Rebalance Food Vendor player business job hours by job type
[*] Rebalance Retirement Home player business asset tag requirements
[*] Fix Cook job at player business incorrect asset tag requirements
[/list]
[h3]Other Changes[/h3]
[list]
[*] Kicking someone out of household now puts them in the friends list instead of disappearing them
[*] Remove money from inviting friends into household
[*] Adjust some business inventory supplies to be useable by household
[*] Auto actions desire when need under 50% increases more gradually
[*] Auto actions changed how current vs gain of health/happiness points from activities affects desire
[*] Replace the word "item" with "asset" in various places for consistency
[*] Add functionality for unsellable assets and disabling transfer of certain assets between characters
[*] Site search filter shows where you can buy items based on item name
[*] Add key bindings for next and previous character
[*] Rename Administrative Assistant to Office Administrator
[*] Fix scaling issues with key bindings options menu
[/list]