This update is mainly about improving the asset decay system for a more accurate simulation. Previously, all your business and household assets would lose condition at a fixed rate. You'd buy a set of office computers and some years later they'd all expire at the same time. Now some assets will only lose condition when they get used by someone. For example, a Delivery Driver spends 100% of their work hours driving so they will wear out their vehicle much faster than a Real Estate Director, who spends only 25% of their work hours driving. [img]https://clan.cloudflare.steamstatic.com/images//44216768/85793a221d60215a93e8f50fa088cc823c63b373.png[/img] This applies to the household and personal assets as well. When cooking food at home, the oven is only use 50% of the time. On the other hand, a Chef at a restaurant would use it 100% of the time and therefore wear out the oven sooner. [img]https://clan.cloudflare.steamstatic.com/images//44216768/4d4498cfa5c87678164f98a4f6f170f3a2b13c40.png[/img] It also means you can do things like buy a ton of trucks for your single person Trucking Company and not worry about them decaying prematurely. On a separate note, I apologise to the 5.9% of Canadian players who had their maple-covered country relegated to a Steam Workshop mod. Calgary is now available in the base game, although if you're already playing the city using the workshop mod you should keep the mod enabled. [h3]===0.52.00===[/h3] [list] [*] Added Calgary as base game city [*] Singapore - removed new site spawns from Malaysia parts of the map [*] Switched many assets condition change from time-based to usage-based [*] Removed Sleeping Surface tag from Sofa [*] Business Fitness Centre increased base job hours ~33% [*] Business Real Estate Agency requires Private Transport for some jobs [*] Lots of minor tweaks to different player business job hours, asset usage rates and revenues [*] Business removed reputation gain from completing contracts [*] Business increased reputation gain from completing all jobs each month [*] Changed contract performance display and fail threshold [*] Fixed end of month summary saying contract was completed when it was failed [*] Reduced number of notifications that make a sound [/list]