Balance can be challenging at times with some players desiring a chill experience while others are seeking mental punishment from playing (admittedly, I fall into the latter group). This update introduces a difficulty settings screen to cater for both playstyles. [img]https://clan.cloudflare.steamstatic.com/images//44216768/4b6c2137f9d8b66528d2af8299ab51820b13a594.png[/img] [list] [*]Relaxed is closer to the past two weeks' difficulty [*]Tough is closer to the first week of launch's difficulty [*]Normal is in between, with the aim of being close to the sweet spot where equal numbers of players find it too easy and too hard [/list] You can also tweak the settings mid-game using the new button on the top dashboard. No need to start a new game if you've grown attached to your characters! [img]https://clan.cloudflare.steamstatic.com/images//44216768/8f77a8bfc0b1c5bfab2cbbc1fe2e1bb70e9c4e16.png[/img] Also check out the difference in inflation indexes when playing on Relaxed difficulty: [img]https://clan.cloudflare.steamstatic.com/images//44216768/6d25e08d4e7a7a6e669c28ee872cd89fd4e99366.png[/img] Compared to playing on Challenge difficulty: [img]https://clan.cloudflare.steamstatic.com/images//44216768/b115bafd7be5c5c8b2e294edb5ffa5d6951acbe9.png[/img] You really don't want to be in the wrong industry at the wrong time on Challenge mode! [h3]Version 0.48.01[/h3] [list] [*] Added difficulty settings screen for new game setup [*] Added button to modify existing game difficulty settings [*] Decreased decay rate for lots of bad potential statuses [*] Increased birthday status change cost multiplier from 1.1 to 1.25 [*] Reduced preference effect of Exercising for some activities and status effects [*] Added negative Sleeping preference for Endorphin Rush and Dopamine Rush [*] Fixed Yoga Classes giving XP:Fitness instead of XP:Yoga [*] Fixed mouse not scaling on main menu with screen size [/list]