Update Notes For v0.48.01
Author: PokingWaterGames,
published 3 months ago,
Balance can be challenging at times with some players desiring a chill experience while others are seeking mental punishment from playing (admittedly, I fall into the latter group). This update introduces a difficulty settings screen to cater for both playstyles.
[img]https://clan.cloudflare.steamstatic.com/images//44216768/4b6c2137f9d8b66528d2af8299ab51820b13a594.png[/img]
[list]
[*]Relaxed is closer to the past two weeks' difficulty
[*]Tough is closer to the first week of launch's difficulty
[*]Normal is in between, with the aim of being close to the sweet spot where equal numbers of players find it too easy and too hard
[/list]
You can also tweak the settings mid-game using the new button on the top dashboard. No need to start a new game if you've grown attached to your characters!
[img]https://clan.cloudflare.steamstatic.com/images//44216768/8f77a8bfc0b1c5bfab2cbbc1fe2e1bb70e9c4e16.png[/img]
Also check out the difference in inflation indexes when playing on Relaxed difficulty:
[img]https://clan.cloudflare.steamstatic.com/images//44216768/6d25e08d4e7a7a6e669c28ee872cd89fd4e99366.png[/img]
Compared to playing on Challenge difficulty:
[img]https://clan.cloudflare.steamstatic.com/images//44216768/b115bafd7be5c5c8b2e294edb5ffa5d6951acbe9.png[/img]
You really don't want to be in the wrong industry at the wrong time on Challenge mode!
[h3]Version 0.48.01[/h3]
[list]
[*] Added difficulty settings screen for new game setup
[*] Added button to modify existing game difficulty settings
[*] Decreased decay rate for lots of bad potential statuses
[*] Increased birthday status change cost multiplier from 1.1 to 1.25
[*] Reduced preference effect of Exercising for some activities and status effects
[*] Added negative Sleeping preference for Endorphin Rush and Dopamine Rush
[*] Fixed Yoga Classes giving XP:Fitness instead of XP:Yoga
[*] Fixed mouse not scaling on main menu with screen size
[/list]