The Slormancer: Hotfix 0.2.152
Author: Ashmore[The Slormancer],
published 3 years ago,
Hi everyone!
Here's the complete of changes for today's patch:
[b]Steam Cloud[/b]
There is now a Cloud/Local save manager to handle conflicts.
You will most likely get a warning when launching the game the next time.
It will look like this:
[img]https://clan.cloudflare.steamstatic.com/images//35818693/7c149e4d16f146e630fa049d6466a787b720b393.jpg[/img]
Do not panic. if you've been playing since The Slorm Temple update, picking your local save should be the correct option. If in doubt, the playtime should be a good indicator.
The game will take care of the rest and normally upload to Steam Cloud as it used to before.
[i]If you accidentally pick the wrong file, you will have the opportunity to recover so don't do anything and contact us. [/i]
[b]Balance[/b]
Just a quick balance pass on Spiders : Web's timer is no longer resetted if you already are affected by a Web effect.
On top of that, when the Web effect ends, you have a small immunity window where you are immune to webs so it should be much easier to escape most situations.
[b]The Slorm Temple[/b]
Since there were some issues with finding Olorin, we've added a couple of infos:
[list]
[*] Olorin now has its own minimap icon.
[*] Olorin now explains where he is located when he gets back to the village.
[/list]
[list]
[*] Scaling of enemies should now work properly in The Slorm Temple after floor 260+.
[*] You should no longer be stuck in the Temple Shrine when it lifts up.
[/list]
That's about it for now!
Have fun!