Hello everyone! [b]Bug Fixes:[/b] - Players that couldn't start The Slormancer due to compatibility issues with Windows 7 should now be able to. Please let me know if this is working properly as I have no way to test this myself. - Fixed a crash when entering the Slorm Temple with the Elder Reaper of the Slorm Temple. - Fixed a rare crash occuring when entering Expeditions. [b]Pure Reaper of the Temple Keeper:[/b] - The Mini-Keeper now properly disappears when you unequip the Reaper. - Now properly scales on Minion Increased Damage and Totem Increased Effect. - Now also properly scale with Aura Increased Effect. - Primordial Increased Effect now also properly work. - [b]Balance Change:[/b] Now deals Elemental Damage equal to 5% of the enemy's Max Life (instead of 20%). Because we're reintroducing proper scaling to the Slorm Reaper, you should get back to the same result as you used to by simply leveling up the Reaper since the Mini-Keeper now benefits from Minion Increased Damage and Totem Increased Effect while in a Totem form. Basically, it's no longer 20% from the start, which was a bit too much of a gift, but you can easily get back to it, and go beyond with the proper build. That being said, this Slorm Reaper is probably still a bit too strong. We just want to see how things go now that all of its effects are working. [b]Other Reapers:[/b] - Arcane Phalanx and Arcane Sovereign should no longer affect the Totem from the Slormandrite Staff of the Shaman. [b]Extras:[/b] - Your own Minions should no longer be affected by Cataclysms. - Slormite & Slormandrite can now stack up to 999 999. - Fixed a couple of typos. [b]Enemies:[/b] - Witches now cast their seal 75% faster and have about 30% more Life as they felt a bit underwhelming and easy to dodge. That's it for now! Cheers!