New Patch! Mostly Bug Fixes. Crashes: - Fixed a crash when dying while using Book Smash Generals: - Projectiles should no longer pass through Wall when FPS gets low or when their speed is too damn high! - Elite Damage Reduction wasn't actually working at all (it does now) - Enemies with a Movement Speed reduced by 100% or more should not moonwalk out of the fight anymore - You should no longer be perma-stun when your Tenacity is above 100% - Elite Fallen Knights should no longer be knockbacked toward you - Skeleton Wizards should no longer teleport out of their Breach area - Mastery Notifications should no longer take your Mastery Modifiers from gear into account - Combo & DPS Counter should now pause when a menu is open - In the Expedition Result screen, Total Damage should now be displayed properly, even if it's above GAZILLIONS DAMAGE - If your Inventory is full while picking an item from a Random Pack, it will be dropped on the ground instead of being destroyed - Same if you buy it from the Sales Tab - Small QoL: Items with Highlighted Stats will also be highlighted in your Inventory - Small QoL: Potential Progress is now displayed with decimals Attributes: - Willpower: Rank 30 should now add the correct Elemental Damage (based on Points AND Gear) - Determination: Rank 15 - same as above - Points AND Gear should be taken into account - Fury: Rank 45 should now properly increase Attack Speed even if the CD has started - Bravery: Rank 15 should now properly trigger when picking up Materials and Slormites Knight: - Deflect should no longer work on Area of Effect Damages - Deflect's Safety Bubble should now properly work - Deflect's Avenging Wrath should now only work when Fortunate or Perfect - Living Blood should now properly move to the closest enemy - Grapplink Hook's Commandeer should now properly work all the time - Grappling Hook's Commandeer should now properly give Attack Speed to minions under your command - Bleeding Overdrive's Trail FX should be of the correct color - Mastering Retaliation should now work properly - Luck should no longer go above 100 - Changing floor with 100 Luck should now properly trigger Perfect Cast effects on your next cast Huntress: - Volatile Hurricane should now properly spread - When near a top Wall, Arrows should no longer move through the wall. - Evolving Wilds should now properly move to the closest enemy - Legacy of Pain from Turret Syndrom should now properly work - Heavy Explosive Projectile's Auto-Aim System should now properly aim toward target area - Smoke Screen: The game should no longer think you closed a Breach when losing aggro while going Invisible - Hunting Net should now pull enemies to the center before doing damage - Immortal Arrow's Instructions Points should now properly disappear all the time Mage: - Wall of Omen should stop indefinitely expand on rare occasions anymore (or maybe it won't. This one's a rebel.) - Lost-in-Time should now properly end even if enemies are out of sight (also true for other DoTs) - Time Warp should no longer teleport outside the map on rare occasions - Arcane Sovereign should now properly Fork or split upon hitting Wall of Omen's Temporal Split - Book Smash's Remnants no longer display Heavy Encyclopedia's AoE - Ray of Obliteration should now properly stop when you change its upgrades while casting it - Ray of Obliteration's Armor of Obliteration now properly adds Elemental Resistance - Ray of Obliteration's Armor of Obliteration now also works when Arcane Clones are casting Ray - Against The Necromancer, Remnants should no longer show Damage Numbers when he is shielded and invulnerable - Arcane Breach's Gravitational Force should now only attract enemies within the range of the Breach - Attunement Pulse's Relay Point should now work properly on Arcane Breaches - Two AoEs dealing their damage at the same time such as Temporal Friction triggered by Rift Nova or 2 Arcane Breaches in the same area, should now both properly deal their damage - Remnants of Orb of the Arcane Master should no longer trigger Temporal Friction - School Orbs rotating around the Mage should no longer disappear after Time Warp Elements: - Burning Trail should no longer slow your FPS down Legendaries: - Aegis Justice now only triggers when Crest Shield is equipped - Aegis Justice is now fired in the right direction - Sahrusiel's Pact (when used with Reaper of Primordial Affinity) should now properly deal its damage over time and not Afflict you - Inextricable Waistguard now benefits from AoE Increased Effect - Inextricable Waistguard can no longer benefit from more than 100% Aura & AoE Increased Effect Reapers: - Primordial Reaper of Ferocious Affinity now properly adds 20% Max Mana to Elemental Damage (instead of 100%) - Idle-based Reapers should now properly add or remove their effect when using Click to Move - Primordial Kah Veer can now trigger Thunderstruck with any kind of Critical Strike (except from Thunderstruck) - Primordial Reaper of the Nimble Warrior is no longer removed when received 0 or less Damage - Primordial Reaper of the Nimble Warrior's Critical Strike Chance is now correctly multiplied with Nimble Champion Stacks - Thornbite Reaper should now properly add its Thorns Multiplier when Idle - If you unlocked Adam Nostrus' Primordial Bow by reaching level 100 with a Primordial Reaper in an older patch, you should now be able to evolve it UI - UI no longer says "+- XXX" Goldus when purchasing an item - Skills in your Action bar should no longer be erased upon loading - You can now properly select Reapers with a Controller Performances: - Improved Performances for a couple of upgrades in the Bravery Trait (Rank 15 & 30) - Minor Improvements made to performance (might be a 10-15% FPS Improvement. But hey, that's a start)