The Luxuriant Update, Part I is now available!
Author: Ashmore[The Slormancer],
published 2 years ago,
Hello everyone!
[h1]The Luxuriant Update Part I is now avaliable![/h1]
To be clear (before anyone asks): This Update does introduce a new Environment: "The Luxuriant Gardens", but [u]does not introduce a new Act or new Missions[/u].
Now onto the Patch Notes:
[h2]New Enemies[/h2]
5 new foes will strengthen the armies of The Slormancer:
[list]
[*] [b]The Pudding Hermit[/b].
[*] [b]The Zombie Peasant[/b].
[*] [b]The Shepherd[/b].
[*] [b]The Unstable Imp[/b].
[*] [b]The Plague Doctor[/b].
[/list]
[h2]New Environment[/h2]
A new environment: [b]The Luxuriant Gardens[/b] will be available in Battlefield Expeditions.
[h2]Superior Elites[/h2]
[list]
[*] Superior Elites have been added into the game. These Elites will have a chance to spawn in [u]Battlefield Expeditions.[/u] They have a superior Life pool and come with up to 4 Elite Affixes.
[*] 20 Elite Affixes have been added.
[/list]
[h2]New Cataclysms[/h2]
5 new Cataclysms have been added into the game:
[list]
[*] Fire Strike: Granting Fire Damage to attacks and a Chance to Burn.
[*] Ice Strike: Granting Ice Damage to attacks and a Chance to Chill.
[*] Lightning Strike: Granting Lightning Damage to attacks and a Chance to Shock.
[*] Light Strike: Granting Light Damage to attacks and a Chance to apply Daze, Broken Armor, Broken Elemental Resistance or Slow.
[*] Shadow Strike: Granting Shadow Damage to attacks and a Chance to apply Shadow Confusion.
[/list]
[h2]Cataclysm Changes[/h2]
[list]
[*] Assimilation: The wording of "Assimilation" has been changed to "Enemies receive X% Decreased Damage for each yard between you and them." (instead of the "damage's source").
[*] Assimilation: Regardless of the distance, enemies affected by "Assimilation" will now always receive at least 10% of the Damage dealt.
[*] Reincarnation: In Battlefield Expeditions, enemies now have 25% Chance to be revived (instead of 100%).
[*] Shadow Curse: After receiving Shadow Curse Damage, you become immune to Shadow Curses for 1 seconds.
[*] Replicant: Enemies now have 30% Chance to summon a copy of themselves (instead of 100%).
[*] Jetlag: Has been reworked and now reads: Every second, enemies have 10% Chance to become Invulnerable for 0.5 to 2 seconds.
[*] Explosive: Enemies now explode after 3 seconds, instead of 1.5 seconds. And the explosion now deals damage based on Base Max Life instead of actual Max Life.
[i]We talked about a 5 second delay in The Slormite Chronicles but changed it back to something a little more challenging after further testing.[/i]
[/list]
[h2]Life / Mana Leech Reworks[/h2]
[list]
[*] Life & Mana are now Leeched over a 5 second duration.
[*] Life & Mana stored over time cannot exceed your missing Life. The excess is not stored.
[*] There is also a Leech cap of 1% of your Max Life per second per Leech instance (excepted for Primordial Aiondee) but no instance limit.
[/list]
[h2]Craft Reworks[/h2]
[b]Life/Mana On Hit/Kill[/b]
[list]
[*] Life Regeneration rolls (on a Level 60 Epic Item) have been increased from 11-23 to 23-46.
[*] Life on Hit / Mana on Hit rolls (on a Level 60 Epic Item) have been increased from 2-4 to 11-23.
[*] Life on Kill / Mana on Kill rolls (on a Level 60 Epic Item) have been increased from 15-30 to 30-61.
[/list]
[b]Alternate Slormeline Recipes[/b]
We've added alternate Recipes for Magic, Rare, Epic and Legendary Slormelines: Slormelines can now be crafted using 10 Slormelines of the previous tier.
[b]Epic Stats[/b]
[list]
[*] Epic Stats are now chosen from a pool of 38 Stats instead of 78.
[*] These Stats differ depending on the current Equipment you're trying to craft.
[/list]
[h2]Slorm Reaper Changes[/h2]
[list]
[*] Primordial Reaper of Vindictive Slam: Holy Ground can no longer stack above each other.
If a Holy Ground area was supposed to stack on top of another, it refreshes the duration of the other instead and increases its damage.
[/list]
[i]This change was done to drastically reduce the noise onscreen and improve performance.[/i]
[h2]The Great Forge[/h2]
[list]
[*] Obelisk of Transmutation now reads: "While Obelisk of Transmutation is active, everytime an enemy dies, it restores Life equal to its Max Life to another random enemy." instead of "to all other enemies within a 5 yard radius."
[/list]
[h2]The Slorm Temple[/h2]
[list]
[*] The Temple Keeper and his Traps should be slower overall on Floor 100 and Floor 150.
[*] Bridges from The Slorm Temple should rise faster.
[*] The size of each floor has been reduced by about 30 to 40%.
[*] Pure Slorm rewards for each floor remain about the same, so Pure Slorm should be 30 to 40% faster to acquire.
[*] The value of random Pure Slorm drops have been multiplied by 6 and now properly scale with the Floor Level.
[*] The Pure Slorm rewards of Floor 50, 100 and 150 are now properly displayed.
[*] The Pure Slorm rewards from Floor 50, 100 and 150 have been reduced by 40%.
[/list]
[h2]Bugs Fixed[/h2]
[b]The Mighty Knight:[/b]
- Critical Retribution should now properly increase Critical Strike Chance.
- Porcupine should now properly increase Critical Strike Chance.
- Effects affecting your "next Skill" such as Exposed Armor will now properly end when Whirlwind ends.
[b]The Fierce Huntress:[/b]
- Fairy Dust should now properly avoid Shadow Seal Damage from the Shadow Curse Cataclysm.
- Wandering Arrow should now trigger properly after changing rooms.
[b]Slorm Reapers:[/b]
- Reaper of the Untouchable: Untouchable Dash should no longer allow you to move outside the map.
- Reaper of Retaliating Foresight should no longer trigger on friendlies.
- Primordial Reaper of the Trainee should now properly scale with Affinity.
- Fixed a crash with Reaper of Alpha and Omega.
- Reaper of Necromancy / Reaper of the Temple Keeper: Summons will now spawn properly after changing rooms.
[b]Legendaries:[/b]
- Young Phoenix Feather should now properly work with Primordial Aiondee.
[b]Runes:[/b]
- Thornbite Rune should now display the proper Shield value.
[i]We are aware that some runes are currently overpowered. We were short on time to fix them in this Update but a fix is coming.[/i]
[b]Various:[/b]
- Storing then retrieving Spirits in your Stash should no longer cause them to stack in the Fragments slots.
- Player's Area of Effects are now slightly more discrete and create less noise on screen.
- Great Forge Challenges should no longer appear blurry.
- Codex Menu should no longer move out of window.
- Fixed a couple of crashes.
[b]Synergy Loops:[/b]
- Added a global system to help prevent Loops.
- Armor of Illusion (Armor -> Evasion)
+ Indomitable Mountain (Evasion -> Armor):
Armor of Illusion doesn't benefit from Armor gained with Indomitable Mountain.
- Evasive Magic (Evasion -> Max Mana)
+ Elemental Lock (Mana Lock (so Max Mana) -> Elemental Damage)
+ Primordial Reaper of the Untouchable One (Elemental Damage -> Evasion):
Evasive Magic doesn't benefit from Evasion gained with the SYNERGY of Primordial Reaper of the Untouchable One IF Elemental Lock is equipped.
- Toughness 15 (Armor -> Elemental Resistance)
+ Elemental Sorcerer (Elemental Resistance -> Elemental Damage)
+ Primordial Reaper of the Untouchable One (Elemental Damage -> Evasion)
+ Indomitable Mountain (Evasion -> Armor):
Toughness 15 doesn't benefit from Armor gained with Indomitable Mountain IF Elemental Sorcerer and Primordial Untouchable One are equipped
- Good Crop (Deals Damage based on Reaper Damage + Increase Raw Damage based on Damage dealt)
+ Savagery 60 (Raw Damage -> Reaper Damage basically)
Savagery 60 doesn't benefit from Raw Damage gained through Good Crop.
[b]Performance:[/b]
- Improved performance when Area of Effects are hitting lots of enemies at once.
- Improved performance when lots of Goldus coins are being displayed on screen.
- Also improved performance everywhere else. :o
As always, if you find a bug, post it on our Steam Forums or on Discord.
Cheers!