[i]Big thank you to every astronaut who has submitted bugs/feedback, and thank you all for taking part in The Invincible’s cosmic adventure! Since the release we have been working hard to solve as many of the reported issues as possible. Here’s another part of spacecraft improvements.[/i] [h2]Improvements[/h2] [h3]Save system[/h3] - Thank you for all your feedback about the game's save system. We have made [b]a small improvement for now, but we plan to make more fundamental changes to this system[/b] in the near future as a part of a larger patch. Since this hotfix, [b]a separate backup of your save is made before every new checkpoint[/b]. This will allow you to manually overwrite your chosen slot save in case you meet any hardlock or want to go back to the exact moment of your playthrough. All your saves can be found in this folder: C:\Users\\AppData\Local\TheInvincible\Saved\SaveGames [h3]Minimal requirements[/h3] - More astronauts are now able to take part in the mission on Regis III as we have optimized the game for older graphics cards with 2GB or 3GB RAM. In Full HD on High and Epic settings, the game should work at around 25-30 FPS. Due to this improvement, [b]we are changing the minimal requirements for graphics to AMD R7 260x (2GB) or Nvidia GTX 760 (2GB)[/b]. [h3]DLSS[/h3] - [b]Added presets for DLSS quality settings[/b]. [h3]Other improvements[/h3] - Fixed various hardlocks and softlocks reported by players (old saves should also work properly in these cases): - further fixes for a missing interaction of the passage between rocks in the City area, - further fixes for Yasna getting stuck next to the window in one of the game's endings (the song's fault!), - the possibility of getting blocked by an invisible wall on the 4th point looking for Gorsky and on the Convoy force field area, - some cases with missing rover interactions, - a possibility to avoid climbing interaction and blocking the game ending on the cliff, - a double hint for a stuck vehicle in the Convoy area, - a possibility to get stuck next to the landed probe in the Base area, - general problems with hiding the equipment or map. - Fixed several areas where players were able to get stuck between the landscape/props collisions (e.g. Base, City). - Improved teleprobe behavior (crazy speeding and duplicating itself). - Different minor quest/level design fixes. - Default frame rate settings are now set based on the graphic quality preset. - Fixed map layout reload from checkpoint. - Fixed lighting parameters for Rohytra mesh during the battle scene. - Some animation, environmental, and lighting fixes and polishing. - Audio volume fixes for character voice-overs (e.g. inaudible Novik lines) and SFX for footsteps. [h3]Issue reporting[/h3] From now on, [b]when encountering any issues, you can also send us additional telemetric data from the game level[/b], which will significantly speed up the debugging process. Just [b]press CTRL+C during the game, open a Notepad, press CTRL+V and save the file[/b], and include this as an attachment in the [url=https://11bitstudios.com/faq/?filter_game=the-invincible]support form[/url]. Please, also attach your save files and a Dixdig report: 1. How to save a DxDiag report? 1. Click on Start. 2. Type "DxDiag" and launch DxDiag. 3. Click on "Save all information". 4. Save "Dxdiag.txt" file. 2. How to find your saves from the game? If you downloaded the game to the C disk, you should find them in: C:\Users\user_name\AppData\Local\TheInvincible\Saved\SaveGames