Hey scavs, thank you for hanging in there. Fireteams of engineers are on the case! Hotfix 2.0 is now out, please see the below that details the changes made. STABILITY AND CRASH FIXES - Multiple misc. networking stability fixes implemented - A networking crash has been identified and fixed - Custom rigs / custom weapons will no longer crash the game when deleting presets - A crash that could occur during sync kills has been fixed - An infinite loop crash has been fixed (that was caused by containers that didn't have consumables) - A possible crash where launching the game with no remaining water in the Innards has been fixed BUG FIXES - Fixed client XP not rewarding in some circumstances - Timed extractions now no longer attract every single AI in the map: attraction is more localized to the extraction area - A collision error in Scrapyard Nexus was addressed to prevent players from falling thru a hole in the floor to their death - Collision was addressed in the Innards to help prevent players from getting stuck in some areas - Players and AI should no longer get stuck in body piles in Mech Trenches - Players will no longer get stuck with the keypad / lock puzzle interface or prompt remaining on screen - The AK and RPK will now properly award weapon experience and earn unlocks - Setting the FPS to unlimited will no longer result in FPS being capped at 60 - Issue where focus can get stuck if the player presses TAB while in the Squad UI is fixed - "Thief in the night" quest now rewards the correct weapon on completion - "Harvest Tech" quest now rewards the correct weapon on completion - "Memento Pt 2" quest now rewards the correct weapon on completion - The resolution scale slider now shows the number and also shows the detected settings on first launch TUNING IMPROVEMENTS/ Quality of Life IMPROVEMENTS - The criteria for HK spawning changed. Also, when they DO spawn, they will spawn further away & should do a better job not spawning in plain sight - The quest menu will always default to opening to the list of quest givers vs. opening to the specific quest giver last interacted with - The Gacha loot tables were adjusted to (usually) be more generous. It is still possible to get very low yield rewards however. Good luck! - The ping query that is used to populate the available squad list has been sped up. The 30 sec wait should be gone - All maps received a visual improvement pass via sharpening - LMGs now have proper audio when using a suppressor muzzle device - Freed civilians in Scrapyard and Ashen Mesa will now flee vs. standing there - Dynamic resolution is now on by default -The mule recruit will stop moving when you open its inventory interface Talk to you soon. Fun Dog out.