Hey Everyone, Today The Forest moves from early access into a full release. It’s been a crazy ride, made possible only by the players who have supported us for the last four years. To the team here it feels like a game we all made together, us and the community. Your input suggestions and feedback has been invaluable to us. This version of the game adds a bunch of new stuff, from a craftable warmsuit, significant re-work of the endgame and a new alternate ending. Along with this there is a ton of cave re-work and polish and many many improvements and fixes. There is a lot we still want to do, and plan on heavily supporting the game moving forward. Some other big items we hope to implement soon are proper cheat controls in multiplayer and fixes to the issues that will likely come up in this release. Today we are also announcing our first major update to the game. The VR version of The Forest will release for free to all players of the game, on May 22. It’s the full game, with your hud on a smart watch, a full 3d inventory, and tree cutting using motion controls. We think it’s the most fun vr game we’ve ever played and can’t wait to share it with everyone. We know there are a couple reports of crashing and keyboard related issues that came up in the last 2 days and will aim to get fixes for those as soon as we can. Edit: Added a possible fix for keyboard issue & Fixed missing 32 bit build Edit - We just uploaded a small hotfix, fixing an issue with some players keyboards. Edit: Here are a few small fixes for some issues that came up since yesterday's release: [list] [*]Effigies now unlock when sanity drops below 90 instead of below 50 [*]Fixed some issues with enemies not reacting to players [*]Fixed drawn compass rose oriented wrong on map [*]Slightly altered speed from max athleticism [*]Fixed some additional keybinding issues and re-added ability to bind walkie talkie and survival book [/list] Edit: Added a small hotfix, improving some visual issues. [list] [*]Fixed cases of icons in center of screen possibly overlapping in some conditions [*]Fixed draw distance setting resetting to high when previously set to very high [*]Increased sky contrast slightly, to look less washed out [*]Unity ambient occlusion type now works in backpack view [*]Fixed fire on boss monster using old fire effect [*]Fixed unity AO not darkening grass/terrain in light [*]Fixed background mountains looking blurry and low resolution at high FOV setting [*]Fallback tone mapping on cards below dx11 should now look exactly like old tonemapping from patches pre-73 [/list] For the full list of today’s v1.0 patch notes, please visit: https://endnightgames.com/updates/v10 If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release. As always, please continue to post your bug reports and feedback in the [url=https://steamcommunity.com/app/242760/discussions//]Discussions area of the Community Hub [/url]