V0.66
Author: Dishmink,
published 7 years ago,
Hey Everyone,
This patch includes an almost total redesign of the survival book. We’ve added color bands across sections to make it easier to know which section you are currently in, and also matched the hover over buttons to use this same color. Along with this the stats page has been redesigned, it should now be both easier to read and give more context to how stats relate to the HUD elements.
A similar re-work was done across the HUD itself. We’ve kept the same basic ideas everyone is familiar with but cleaned up the look visually, with subtle gradients added to make the bars easier to understand, and cleaned up shapes that retain the same basic ideas whilst looking visually cleaner.
The build/item tracker has been reworked to feel less jarring. Items now smoothly animate in and out instead of popping visually. We wanted to make this feel like a mental checklist players are thinking of, and so have added a strike out line as each item has its requirements filled, as if you're striking them off a list.
We’ve changed a bunch of stuff with how collision works, and how mouse movement feels. We also added some new mouse smoothing options giving players the ability to alter this to how they prefer or turn it off completely. Along with this there has been a re-work of the cave collision making it more accurate to the 3d rendered geometry, and also how multiplayer collision works - previously clients would rely on hosts collision for ragdolls and a.i. meaning dropped bodies for clients could fall through rocks unless client was very close to host.
Along with the collision changes, we added new head shot damage to enemies. A good projectile shot to the head of a humanoid enemy will now do much more damage than a body shot.
Animal A.I. was improved, We made deer run further and longer from players instead of forgetting instantly they were almost just killed. We also fixed some long standing issues with animals getting stuck on walls, and some animals not catching on fire when they should. To make being killed by either a crocodile or shark clearer, we now animate the player spinning around to show what just killed them.
It is now possible to add logs to ziplines, which should make this a useful way to transport logs across long distances. This is a first pass, we’re planning a lot more polish on this especially in multiplayer.
You can now collect mushrooms using your pouch, and even plant them in gardens you build in caves. Poison mushrooms can now be used similar to poison berries in inventory.
We did a pass on water collection, now pot will be properly held and also animate to scoop water up, it should also look better when placed on a fire.
We added a new ability to turtle shells, you can now use these as makeshift sleds. This system works most effectively in the snow, and can be used as a way to make a quick exit if surrounded by enemies.
Along with this we added some new cannibal village props, fixed some issues with loading games with an insane amount of buildings in 64 bit (over 10,000 structures!) Started in on some slow enemy CPU optimizations, balanced chainsaw weapon, improved how previous weapon selection works, improved hud performance, Improved the hole cutter to allow it to remove more items including paths and some decorations, and also prepared project for a switch to a newer unity version (which didn’t make it into this patch) and more, for the full list visit: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1833423906671711
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url]