V0.62
Author: Dishmink,
published 7 years ago,
Hey everyone,
This patch was focused on a ton of bug fixes, polish, optimizations and some anticipated dedicated server features.
For memory, we’ve switched a bunch of items to use asset bundles. This should lower overall runtime memory, keeping unique items out of memory until needed. This should also speed up load times and help prevent out of memory crashes.
We’ve done a ton of polish work on caves 1,2 and 4, fixing small holes, gaps you can get stuck in, floating items, and also cleaned up a bunch of item placements.
For the UI we have continued the re-work of the options menus, reworked the assign buttons menu, added in the new style MP menu’s and added better dark backing to ingame options to make items easier to see. Additionally we made some large performance improvements on the ingame UI tutorial display which were previously using a bunch of CPU just to display message updates.
For audio, we added in a new system that will change how things sound depending on if you are inside a built structure or outside, making the audio feel way more immersive. This is especially noticeable if you are inside a structure whilst it’s raining outside!
We added gibbing to all animals, so now if you blow them up you get a pretty gory result. We also improved the boar and crocodile a.i. Which should make them more aggressive and dangerous. We fixed some cases of birds flying underground, and fixed all animals not reacting to thrown rocks or low damage weapons.
Some of the building improvements include ability to now place baskets on top of built tables! Weapon racks now spawning the held weapons if the rack is destroyed, and the catapult now using the same item placement system as all other systems (you no longer need to be holding an item to place it in the thrower)
We’ve made more progress on languages, adding partial support for Japanese, Korean and Portuguese, as well as adding full support for Chinese, German and Russian. Note: languages should still be considered experimental and there are some bugs where some keys may still appear in english at times but we hope to fix these issues soon.
For multiplayer, we fixed a bug where suitcases would disappear if host went into a cave whilst client was outside a cave, synced sleep time to all players in a multiplayer game and added new hair variations for one of the character types.
For dedicated servers we added the ability to launch using any existing cheats or game options, such as vegetarian mode, tree re-growing on/off etc
Along with this there are a bunch more bug fixes and tweaks, for the full list visit:
http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1717625421584894
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url]