Hey everyone, For this patch we’ve added a new weapon type. It’s in parts and constructable by finding the pieces in hidden caches around the world. We’ve also added new photo pickups to help you find these locations. You can find the photo’s hidden in caves and other areas around the forest. Findable red paint can now be worn by players. Whilst worn enemies may act differently towards you however rain or going into water will wash this off. We’ve also added some cave paintings to help explain why enemies might be doing this. We’ve added a new hard difficulty mode, and an option to choose from peaceful, normal or hard mode from the title screen. Hard mode is experimental, and we are hoping to get feedback from players if it’s too hard, or still too easy. Along with harder enemies that do more damage and will be around more often, this mode will increase the chance of the larger distorted creatures coming out, as well as making some basic survival aspects harder. We’ve improved more of the storage this patch, it is now possible to add items to the weapon rack without going into your inventory, and snack and medicine cabinets can now use either meds or snacks. Note - medicine and snack cupboards built in old saves won’t have this functionality, but newly built cabinets even in old saves will. There are also a bunch of other bug fixes, some balance tweaks and lots more, for the full list check: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1447794908567948 A couple weeks ago we mentioned progress on the story, but today want to give a date for the release of that content. The door at the bottom of the sinkhole cave will be openable next month, on December 14th. As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url]