V0.47 - Improved custom building, combat/a.i improvements, bug fixing and more
Author: Dishmink,
published 8 years ago,
Hey Everyone,
For this patch we’ve made a bunch of improvements to the custom building systems. Visual feedback when placing custom foundations or walls should now be much clearer. For custom walls we have also removed the minimum length requirement and walls will place vertical logs if below the length to place horizontally.
Advanced building of custom floors and roofs has had a total re-work and the new gizmos should make it much easier to build advanced structures. We’ve also improved how hole cutter works, both visually and allowing it to remove items placed above what you are cutting out.
For combat we've made enemies more agile with the ability to dodge away and then counterattack immediately after getting hit by players. Parrying enemy attacks is more reliable to pull off now, and parried enemies stagger for longer to give more time for a follow up attack. Clients in multiplayer sessions can now parry enemy attacks as well. Large axes now also have a heavy attack that can cause smaller enemies to be knocked to the ground in one hit.
We’ve also added a new profile button to the multiplayer player list so players can see each others steam profiles, added some new particles, fixed a bunch of bugs and lots more, all listed at: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1403507076330065
As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url]