V0.44 - AI improvements, memory reductions, building improvements, skin holding racks, bug fixes and more
Author: Dishmink,
published 8 years ago,
Hey Everyone,
For this patch we’ve done a bunch of a.i. and pathfinding improvements. Enemies will now attempt to climb structures you build, and if inside a structure, break down through the ceiling to get to you. The new pathfinding improvements also fix a bunch of issues with enemies having troubles on certain floors of custom buildings and on certain structures- along with this we’ve managed to lower memory by a few hundred megabytes for the a.i. which should result in less instances of the game crashing especially on lower memory pc’s
For building, we’ve re-worked how anchor connections work, they should now be much easier to attach and should act more consistently. We also added the option to choose if you want elevated structures to include a rope or not -- this enables you to build bridges between tree houses and opens up a lot of possibilities for more complex tree structures. There’s also a new connected rope model, so ropes no longer just float in the air in front of structures. Building autofill feature has also had several improvements to simplify its use - it will now memorize the last setting used and prevent blocking placement when building on terrain in wrong mode.
We also added ability for players to remove all upgrades from a weapon, as we found people could get stuck with a bunch of upgrades they didn’t want. We found and fixed a save game issue that could wipe save games both locally and on the cloud, added a new skin rack building type that allows you to store lizard, deer and rabbit skins. Added some new audio, fixed a bunch of multiplayer and single player bugs and more, the full list of changes can be viewed at:http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1359557464058360
As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url]