Hey Everyone, Here’s a small hotfix fixing some of the issues that came up after yesterday's patch release As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url] [h1][u] V0.41b - hotfix [/u] [/h1] [list] [*]Fixed completing ghost tree structure causing trees of this type to keep the cut leaves when pooled/reused across the world [*]Calibrated floor & foundation floor log cost with new log size to match old cost for a given area coverage [*]Fixed loading saves with buildings ghost past ingredient requirements, it now automatically completes it (to fix rare cases of this occurring) [*]Fixed blocking while in hanging cut scene breaking animation [*]Updated navmesh in cave 2 to improve enemy pathfinding [*]Fixed boats not properly undocking when dock gets destroyed [*]Floor hole cutter now only cuts structure within the visible white rectangle area and no longer those that have been targeted and are above or below [*]Fixed roof hole breaking height calculation, causing roof shape to change when applying the cut [*]Fixed roof not calculating height properly depending on alignment with world [*](Multiplayer) Further increased damage distortion of regular (not procedural) buildings for clients [*](Multiplayer) Fixed bombs exploding over a foundation floor not distorting for client